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1#ifndef _GAMEPORT_H 2#define _GAMEPORT_H 3 4/* 5 * Copyright (c) 1999-2002 Vojtech Pavlik 6 * 7 * This program is free software; you can redistribute it and/or modify it 8 * under the terms of the GNU General Public License version 2 as published by 9 * the Free Software Foundation. 10 */ 11 12#ifdef __KERNEL__ 13#include <asm/io.h> 14#include <linux/types.h> 15#include <linux/list.h> 16#include <linux/mutex.h> 17#include <linux/device.h> 18#include <linux/timer.h> 19#include <linux/slab.h> 20 21struct gameport { 22 23 void *port_data; /* Private pointer for gameport drivers */ 24 char name[32]; 25 char phys[32]; 26 27 int io; 28 int speed; 29 int fuzz; 30 31 void (*trigger)(struct gameport *); 32 unsigned char (*read)(struct gameport *); 33 int (*cooked_read)(struct gameport *, int *, int *); 34 int (*calibrate)(struct gameport *, int *, int *); 35 int (*open)(struct gameport *, int); 36 void (*close)(struct gameport *); 37 38 struct timer_list poll_timer; 39 unsigned int poll_interval; /* in msecs */ 40 spinlock_t timer_lock; 41 unsigned int poll_cnt; 42 void (*poll_handler)(struct gameport *); 43 44 struct gameport *parent, *child; 45 46 struct gameport_driver *drv; 47 struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */ 48 49 struct device dev; 50 51 struct list_head node; 52}; 53#define to_gameport_port(d) container_of(d, struct gameport, dev) 54 55struct gameport_driver { 56 const char *description; 57 58 int (*connect)(struct gameport *, struct gameport_driver *drv); 59 int (*reconnect)(struct gameport *); 60 void (*disconnect)(struct gameport *); 61 62 struct device_driver driver; 63 64 bool ignore; 65}; 66#define to_gameport_driver(d) container_of(d, struct gameport_driver, driver) 67 68int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode); 69void gameport_close(struct gameport *gameport); 70 71#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) 72 73void __gameport_register_port(struct gameport *gameport, struct module *owner); 74static inline void gameport_register_port(struct gameport *gameport) 75{ 76 __gameport_register_port(gameport, THIS_MODULE); 77} 78 79void gameport_unregister_port(struct gameport *gameport); 80 81void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 82 __attribute__ ((format (printf, 2, 3))); 83 84#else 85 86static inline void gameport_register_port(struct gameport *gameport) 87{ 88 return; 89} 90 91static inline void gameport_unregister_port(struct gameport *gameport) 92{ 93 return; 94} 95 96static inline void gameport_set_phys(struct gameport *gameport, 97 const char *fmt, ...) 98{ 99 return; 100} 101 102#endif 103 104static inline struct gameport *gameport_allocate_port(void) 105{ 106 struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL); 107 108 return gameport; 109} 110 111static inline void gameport_free_port(struct gameport *gameport) 112{ 113 kfree(gameport); 114} 115 116static inline void gameport_set_name(struct gameport *gameport, const char *name) 117{ 118 strlcpy(gameport->name, name, sizeof(gameport->name)); 119} 120 121/* 122 * Use the following functions to manipulate gameport's per-port 123 * driver-specific data. 124 */ 125static inline void *gameport_get_drvdata(struct gameport *gameport) 126{ 127 return dev_get_drvdata(&gameport->dev); 128} 129 130static inline void gameport_set_drvdata(struct gameport *gameport, void *data) 131{ 132 dev_set_drvdata(&gameport->dev, data); 133} 134 135/* 136 * Use the following functions to pin gameport's driver in process context 137 */ 138static inline int gameport_pin_driver(struct gameport *gameport) 139{ 140 return mutex_lock_interruptible(&gameport->drv_mutex); 141} 142 143static inline void gameport_unpin_driver(struct gameport *gameport) 144{ 145 mutex_unlock(&gameport->drv_mutex); 146} 147 148int __gameport_register_driver(struct gameport_driver *drv, 149 struct module *owner, const char *mod_name); 150static inline int __must_check gameport_register_driver(struct gameport_driver *drv) 151{ 152 return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME); 153} 154 155void gameport_unregister_driver(struct gameport_driver *drv); 156 157#endif /* __KERNEL__ */ 158 159#define GAMEPORT_MODE_DISABLED 0 160#define GAMEPORT_MODE_RAW 1 161#define GAMEPORT_MODE_COOKED 2 162 163#define GAMEPORT_ID_VENDOR_ANALOG 0x0001 164#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002 165#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003 166#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004 167#define GAMEPORT_ID_VENDOR_GENIUS 0x0005 168#define GAMEPORT_ID_VENDOR_INTERACT 0x0006 169#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007 170#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008 171#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009 172#define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a 173 174#ifdef __KERNEL__ 175 176static inline void gameport_trigger(struct gameport *gameport) 177{ 178 if (gameport->trigger) 179 gameport->trigger(gameport); 180 else 181 outb(0xff, gameport->io); 182} 183 184static inline unsigned char gameport_read(struct gameport *gameport) 185{ 186 if (gameport->read) 187 return gameport->read(gameport); 188 else 189 return inb(gameport->io); 190} 191 192static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) 193{ 194 if (gameport->cooked_read) 195 return gameport->cooked_read(gameport, axes, buttons); 196 else 197 return -1; 198} 199 200static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max) 201{ 202 if (gameport->calibrate) 203 return gameport->calibrate(gameport, axes, max); 204 else 205 return -1; 206} 207 208static inline int gameport_time(struct gameport *gameport, int time) 209{ 210 return (time * gameport->speed) / 1000; 211} 212 213static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *)) 214{ 215 gameport->poll_handler = handler; 216} 217 218static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs) 219{ 220 gameport->poll_interval = msecs; 221} 222 223void gameport_start_polling(struct gameport *gameport); 224void gameport_stop_polling(struct gameport *gameport); 225 226#endif /* __KERNEL__ */ 227#endif