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at v2.6.31-rc6 229 lines 5.8 kB view raw
1#ifndef _GAMEPORT_H 2#define _GAMEPORT_H 3 4/* 5 * Copyright (c) 1999-2002 Vojtech Pavlik 6 * 7 * This program is free software; you can redistribute it and/or modify it 8 * under the terms of the GNU General Public License version 2 as published by 9 * the Free Software Foundation. 10 */ 11 12#ifdef __KERNEL__ 13#include <asm/io.h> 14#include <linux/types.h> 15#include <linux/list.h> 16#include <linux/mutex.h> 17#include <linux/device.h> 18#include <linux/timer.h> 19 20struct gameport { 21 22 void *port_data; /* Private pointer for gameport drivers */ 23 char name[32]; 24 char phys[32]; 25 26 int io; 27 int speed; 28 int fuzz; 29 30 void (*trigger)(struct gameport *); 31 unsigned char (*read)(struct gameport *); 32 int (*cooked_read)(struct gameport *, int *, int *); 33 int (*calibrate)(struct gameport *, int *, int *); 34 int (*open)(struct gameport *, int); 35 void (*close)(struct gameport *); 36 37 struct timer_list poll_timer; 38 unsigned int poll_interval; /* in msecs */ 39 spinlock_t timer_lock; 40 unsigned int poll_cnt; 41 void (*poll_handler)(struct gameport *); 42 43 struct gameport *parent, *child; 44 45 struct gameport_driver *drv; 46 struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */ 47 48 struct device dev; 49 unsigned int registered; /* port has been fully registered with driver core */ 50 51 struct list_head node; 52}; 53#define to_gameport_port(d) container_of(d, struct gameport, dev) 54 55struct gameport_driver { 56 57 void *private; 58 char *description; 59 60 int (*connect)(struct gameport *, struct gameport_driver *drv); 61 int (*reconnect)(struct gameport *); 62 void (*disconnect)(struct gameport *); 63 64 struct device_driver driver; 65 66 bool ignore; 67}; 68#define to_gameport_driver(d) container_of(d, struct gameport_driver, driver) 69 70int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode); 71void gameport_close(struct gameport *gameport); 72 73#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) 74 75void __gameport_register_port(struct gameport *gameport, struct module *owner); 76static inline void gameport_register_port(struct gameport *gameport) 77{ 78 __gameport_register_port(gameport, THIS_MODULE); 79} 80 81void gameport_unregister_port(struct gameport *gameport); 82 83void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 84 __attribute__ ((format (printf, 2, 3))); 85 86#else 87 88static inline void gameport_register_port(struct gameport *gameport) 89{ 90 return; 91} 92 93static inline void gameport_unregister_port(struct gameport *gameport) 94{ 95 return; 96} 97 98static inline void gameport_set_phys(struct gameport *gameport, 99 const char *fmt, ...) 100{ 101 return; 102} 103 104#endif 105 106static inline struct gameport *gameport_allocate_port(void) 107{ 108 struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL); 109 110 return gameport; 111} 112 113static inline void gameport_free_port(struct gameport *gameport) 114{ 115 kfree(gameport); 116} 117 118static inline void gameport_set_name(struct gameport *gameport, const char *name) 119{ 120 strlcpy(gameport->name, name, sizeof(gameport->name)); 121} 122 123/* 124 * Use the following functions to manipulate gameport's per-port 125 * driver-specific data. 126 */ 127static inline void *gameport_get_drvdata(struct gameport *gameport) 128{ 129 return dev_get_drvdata(&gameport->dev); 130} 131 132static inline void gameport_set_drvdata(struct gameport *gameport, void *data) 133{ 134 dev_set_drvdata(&gameport->dev, data); 135} 136 137/* 138 * Use the following functions to pin gameport's driver in process context 139 */ 140static inline int gameport_pin_driver(struct gameport *gameport) 141{ 142 return mutex_lock_interruptible(&gameport->drv_mutex); 143} 144 145static inline void gameport_unpin_driver(struct gameport *gameport) 146{ 147 mutex_unlock(&gameport->drv_mutex); 148} 149 150int __gameport_register_driver(struct gameport_driver *drv, 151 struct module *owner, const char *mod_name); 152static inline int __must_check gameport_register_driver(struct gameport_driver *drv) 153{ 154 return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME); 155} 156 157void gameport_unregister_driver(struct gameport_driver *drv); 158 159#endif /* __KERNEL__ */ 160 161#define GAMEPORT_MODE_DISABLED 0 162#define GAMEPORT_MODE_RAW 1 163#define GAMEPORT_MODE_COOKED 2 164 165#define GAMEPORT_ID_VENDOR_ANALOG 0x0001 166#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002 167#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003 168#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004 169#define GAMEPORT_ID_VENDOR_GENIUS 0x0005 170#define GAMEPORT_ID_VENDOR_INTERACT 0x0006 171#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007 172#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008 173#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009 174#define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a 175 176#ifdef __KERNEL__ 177 178static inline void gameport_trigger(struct gameport *gameport) 179{ 180 if (gameport->trigger) 181 gameport->trigger(gameport); 182 else 183 outb(0xff, gameport->io); 184} 185 186static inline unsigned char gameport_read(struct gameport *gameport) 187{ 188 if (gameport->read) 189 return gameport->read(gameport); 190 else 191 return inb(gameport->io); 192} 193 194static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) 195{ 196 if (gameport->cooked_read) 197 return gameport->cooked_read(gameport, axes, buttons); 198 else 199 return -1; 200} 201 202static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max) 203{ 204 if (gameport->calibrate) 205 return gameport->calibrate(gameport, axes, max); 206 else 207 return -1; 208} 209 210static inline int gameport_time(struct gameport *gameport, int time) 211{ 212 return (time * gameport->speed) / 1000; 213} 214 215static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *)) 216{ 217 gameport->poll_handler = handler; 218} 219 220static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs) 221{ 222 gameport->poll_interval = msecs; 223} 224 225void gameport_start_polling(struct gameport *gameport); 226void gameport_stop_polling(struct gameport *gameport); 227 228#endif /* __KERNEL__ */ 229#endif