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1$Id: input-programming.txt,v 1.4 2001/05/04 09:47:14 vojtech Exp $ 2 3Programming input drivers 4~~~~~~~~~~~~~~~~~~~~~~~~~ 5 61. Creating an input device driver 7~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8 91.0 The simplest example 10~~~~~~~~~~~~~~~~~~~~~~~~ 11 12Here comes a very simple example of an input device driver. The device has 13just one button and the button is accessible at i/o port BUTTON_PORT. When 14pressed or released a BUTTON_IRQ happens. The driver could look like: 15 16#include <linux/input.h> 17#include <linux/module.h> 18#include <linux/init.h> 19 20#include <asm/irq.h> 21#include <asm/io.h> 22 23static void button_interrupt(int irq, void *dummy, struct pt_regs *fp) 24{ 25 input_report_key(&button_dev, BTN_1, inb(BUTTON_PORT) & 1); 26 input_sync(&button_dev); 27} 28 29static int __init button_init(void) 30{ 31 if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) { 32 printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq); 33 return -EBUSY; 34 } 35 36 button_dev.evbit[0] = BIT(EV_KEY); 37 button_dev.keybit[LONG(BTN_0)] = BIT(BTN_0); 38 39 input_register_device(&button_dev); 40} 41 42static void __exit button_exit(void) 43{ 44 input_unregister_device(&button_dev); 45 free_irq(BUTTON_IRQ, button_interrupt); 46} 47 48module_init(button_init); 49module_exit(button_exit); 50 511.1 What the example does 52~~~~~~~~~~~~~~~~~~~~~~~~~ 53 54First it has to include the <linux/input.h> file, which interfaces to the 55input subsystem. This provides all the definitions needed. 56 57In the _init function, which is called either upon module load or when 58booting the kernel, it grabs the required resources (it should also check 59for the presence of the device). 60 61Then it sets the input bitfields. This way the device driver tells the other 62parts of the input systems what it is - what events can be generated or 63accepted by this input device. Our example device can only generate EV_KEY type 64events, and from those only BTN_0 event code. Thus we only set these two 65bits. We could have used 66 67 set_bit(EV_KEY, button_dev.evbit); 68 set_bit(BTN_0, button_dev.keybit); 69 70as well, but with more than single bits the first approach tends to be 71shorter. 72 73Then the example driver registers the input device structure by calling 74 75 input_register_device(&button_dev); 76 77This adds the button_dev structure to linked lists of the input driver and 78calls device handler modules _connect functions to tell them a new input 79device has appeared. Because the _connect functions may call kmalloc(, 80GFP_KERNEL), which can sleep, input_register_device() must not be called 81from an interrupt or with a spinlock held. 82 83While in use, the only used function of the driver is 84 85 button_interrupt() 86 87which upon every interrupt from the button checks its state and reports it 88via the 89 90 input_report_key() 91 92call to the input system. There is no need to check whether the interrupt 93routine isn't reporting two same value events (press, press for example) to 94the input system, because the input_report_* functions check that 95themselves. 96 97Then there is the 98 99 input_sync() 100 101call to tell those who receive the events that we've sent a complete report. 102This doesn't seem important in the one button case, but is quite important 103for for example mouse movement, where you don't want the X and Y values 104to be interpreted separately, because that'd result in a different movement. 105 1061.2 dev->open() and dev->close() 107~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 108 109In case the driver has to repeatedly poll the device, because it doesn't 110have an interrupt coming from it and the polling is too expensive to be done 111all the time, or if the device uses a valuable resource (eg. interrupt), it 112can use the open and close callback to know when it can stop polling or 113release the interrupt and when it must resume polling or grab the interrupt 114again. To do that, we would add this to our example driver: 115 116int button_used = 0; 117 118static int button_open(struct input_dev *dev) 119{ 120 if (button_used++) 121 return 0; 122 123 if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) { 124 printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq); 125 button_used--; 126 return -EBUSY; 127 } 128 129 return 0; 130} 131 132static void button_close(struct input_dev *dev) 133{ 134 if (!--button_used) 135 free_irq(IRQ_AMIGA_VERTB, button_interrupt); 136} 137 138static int __init button_init(void) 139{ 140 ... 141 button_dev.open = button_open; 142 button_dev.close = button_close; 143 ... 144} 145 146Note the button_used variable - we have to track how many times the open 147function was called to know when exactly our device stops being used. 148 149The open() callback should return a 0 in case of success or any nonzero value 150in case of failure. The close() callback (which is void) must always succeed. 151 1521.3 Basic event types 153~~~~~~~~~~~~~~~~~~~~~ 154 155The most simple event type is EV_KEY, which is used for keys and buttons. 156It's reported to the input system via: 157 158 input_report_key(struct input_dev *dev, int code, int value) 159 160See linux/input.h for the allowable values of code (from 0 to KEY_MAX). 161Value is interpreted as a truth value, ie any nonzero value means key 162pressed, zero value means key released. The input code generates events only 163in case the value is different from before. 164 165In addition to EV_KEY, there are two more basic event types: EV_REL and 166EV_ABS. They are used for relative and absolute values supplied by the 167device. A relative value may be for example a mouse movement in the X axis. 168The mouse reports it as a relative difference from the last position, 169because it doesn't have any absolute coordinate system to work in. Absolute 170events are namely for joysticks and digitizers - devices that do work in an 171absolute coordinate systems. 172 173Having the device report EV_REL buttons is as simple as with EV_KEY, simply 174set the corresponding bits and call the 175 176 input_report_rel(struct input_dev *dev, int code, int value) 177 178function. Events are generated only for nonzero value. 179 180However EV_ABS requires a little special care. Before calling 181input_register_device, you have to fill additional fields in the input_dev 182struct for each absolute axis your device has. If our button device had also 183the ABS_X axis: 184 185 button_dev.absmin[ABS_X] = 0; 186 button_dev.absmax[ABS_X] = 255; 187 button_dev.absfuzz[ABS_X] = 4; 188 button_dev.absflat[ABS_X] = 8; 189 190This setting would be appropriate for a joystick X axis, with the minimum of 1910, maximum of 255 (which the joystick *must* be able to reach, no problem if 192it sometimes reports more, but it must be able to always reach the min and 193max values), with noise in the data up to +- 4, and with a center flat 194position of size 8. 195 196If you don't need absfuzz and absflat, you can set them to zero, which mean 197that the thing is precise and always returns to exactly the center position 198(if it has any). 199 2001.4 The void *private field 201~~~~~~~~~~~~~~~~~~~~~~~~~~~ 202 203This field in the input structure can be used to point to any private data 204structures in the input device driver, in case the driver handles more than 205one device. You'll need it in the open and close callbacks. 206 2071.5 NBITS(), LONG(), BIT() 208~~~~~~~~~~~~~~~~~~~~~~~~~~ 209 210These three macros from input.h help some bitfield computations: 211 212 NBITS(x) - returns the length of a bitfield array in longs for x bits 213 LONG(x) - returns the index in the array in longs for bit x 214 BIT(x) - returns the index in a long for bit x 215 2161.6 The number, id* and name fields 217~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 218 219The dev->number is assigned by the input system to the input device when it 220is registered. It has no use except for identifying the device to the user 221in system messages. 222 223The dev->name should be set before registering the input device by the input 224device driver. It's a string like 'Generic button device' containing a 225user friendly name of the device. 226 227The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID 228of the device. The bus IDs are defined in input.h. The vendor and device ids 229are defined in pci_ids.h, usb_ids.h and similar include files. These fields 230should be set by the input device driver before registering it. 231 232The idtype field can be used for specific information for the input device 233driver. 234 235The id and name fields can be passed to userland via the evdev interface. 236 2371.7 The keycode, keycodemax, keycodesize fields 238~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 239 240These two fields will be used for any input devices that report their data 241as scancodes. If not all scancodes can be known by autodetection, they may 242need to be set by userland utilities. The keycode array then is an array 243used to map from scancodes to input system keycodes. The keycode max will 244contain the size of the array and keycodesize the size of each entry in it 245(in bytes). 246 2471.8 Key autorepeat 248~~~~~~~~~~~~~~~~~~ 249 250... is simple. It is handled by the input.c module. Hardware autorepeat is 251not used, because it's not present in many devices and even where it is 252present, it is broken sometimes (at keyboards: Toshiba notebooks). To enable 253autorepeat for your device, just set EV_REP in dev->evbit. All will be 254handled by the input system. 255 2561.9 Other event types, handling output events 257~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 258 259The other event types up to now are: 260 261EV_LED - used for the keyboard LEDs. 262EV_SND - used for keyboard beeps. 263 264They are very similar to for example key events, but they go in the other 265direction - from the system to the input device driver. If your input device 266driver can handle these events, it has to set the respective bits in evbit, 267*and* also the callback routine: 268 269 button_dev.event = button_event; 270 271int button_event(struct input_dev *dev, unsigned int type, unsigned int code, int value); 272{ 273 if (type == EV_SND && code == SND_BELL) { 274 outb(value, BUTTON_BELL); 275 return 0; 276 } 277 return -1; 278} 279 280This callback routine can be called from an interrupt or a BH (although that 281isn't a rule), and thus must not sleep, and must not take too long to finish.