at v2.6.15-rc2 127 lines 2.7 kB view raw
1/* 2 * Copyright (C) 2000, 2004 Maciej W. Rozycki 3 * Copyright (C) 2003 Ralf Baechle 4 * 5 * This file is subject to the terms and conditions of the GNU General Public 6 * License. See the file "COPYING" in the main directory of this archive 7 * for more details. 8 */ 9#ifndef _ASM_DIV64_H 10#define _ASM_DIV64_H 11 12#if (_MIPS_SZLONG == 32) 13 14#include <asm/compiler.h> 15 16/* 17 * No traps on overflows for any of these... 18 */ 19 20#define do_div64_32(res, high, low, base) ({ \ 21 unsigned long __quot, __mod; \ 22 unsigned long __cf, __tmp, __tmp2, __i; \ 23 \ 24 __asm__(".set push\n\t" \ 25 ".set noat\n\t" \ 26 ".set noreorder\n\t" \ 27 "move %2, $0\n\t" \ 28 "move %3, $0\n\t" \ 29 "b 1f\n\t" \ 30 " li %4, 0x21\n" \ 31 "0:\n\t" \ 32 "sll $1, %0, 0x1\n\t" \ 33 "srl %3, %0, 0x1f\n\t" \ 34 "or %0, $1, %5\n\t" \ 35 "sll %1, %1, 0x1\n\t" \ 36 "sll %2, %2, 0x1\n" \ 37 "1:\n\t" \ 38 "bnez %3, 2f\n\t" \ 39 " sltu %5, %0, %z6\n\t" \ 40 "bnez %5, 3f\n" \ 41 "2:\n\t" \ 42 " addiu %4, %4, -1\n\t" \ 43 "subu %0, %0, %z6\n\t" \ 44 "addiu %2, %2, 1\n" \ 45 "3:\n\t" \ 46 "bnez %4, 0b\n\t" \ 47 " srl %5, %1, 0x1f\n\t" \ 48 ".set pop" \ 49 : "=&r" (__mod), "=&r" (__tmp), "=&r" (__quot), "=&r" (__cf), \ 50 "=&r" (__i), "=&r" (__tmp2) \ 51 : "Jr" (base), "0" (high), "1" (low)); \ 52 \ 53 (res) = __quot; \ 54 __mod; }) 55 56#define do_div(n, base) ({ \ 57 unsigned long long __quot; \ 58 unsigned long __mod; \ 59 unsigned long long __div; \ 60 unsigned long __upper, __low, __high, __base; \ 61 \ 62 __div = (n); \ 63 __base = (base); \ 64 \ 65 __high = __div >> 32; \ 66 __low = __div; \ 67 __upper = __high; \ 68 \ 69 if (__high) \ 70 __asm__("divu $0, %z2, %z3" \ 71 : "=h" (__upper), "=l" (__high) \ 72 : "Jr" (__high), "Jr" (__base) \ 73 : GCC_REG_ACCUM); \ 74 \ 75 __mod = do_div64_32(__low, __upper, __low, __base); \ 76 \ 77 __quot = __high; \ 78 __quot = __quot << 32 | __low; \ 79 (n) = __quot; \ 80 __mod; }) 81#endif /* (_MIPS_SZLONG == 32) */ 82 83#if (_MIPS_SZLONG == 64) 84 85/* 86 * Don't use this one in new code 87 */ 88#define do_div64_32(res, high, low, base) ({ \ 89 unsigned int __quot, __mod; \ 90 unsigned long __div; \ 91 unsigned int __low, __high, __base; \ 92 \ 93 __high = (high); \ 94 __low = (low); \ 95 __div = __high; \ 96 __div = __div << 32 | __low; \ 97 __base = (base); \ 98 \ 99 __mod = __div % __base; \ 100 __div = __div / __base; \ 101 \ 102 __quot = __div; \ 103 (res) = __quot; \ 104 __mod; }) 105 106/* 107 * Hey, we're already 64-bit, no 108 * need to play games.. 109 */ 110#define do_div(n, base) ({ \ 111 unsigned long __quot; \ 112 unsigned int __mod; \ 113 unsigned long __div; \ 114 unsigned int __base; \ 115 \ 116 __div = (n); \ 117 __base = (base); \ 118 \ 119 __mod = __div % __base; \ 120 __quot = __div / __base; \ 121 \ 122 (n) = __quot; \ 123 __mod; }) 124 125#endif /* (_MIPS_SZLONG == 64) */ 126 127#endif /* _ASM_DIV64_H */