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1#ifndef _GAMEPORT_H 2#define _GAMEPORT_H 3 4/* 5 * Copyright (c) 1999-2002 Vojtech Pavlik 6 * 7 * This program is free software; you can redistribute it and/or modify it 8 * under the terms of the GNU General Public License version 2 as published by 9 * the Free Software Foundation. 10 */ 11 12#include <asm/io.h> 13#include <linux/list.h> 14#include <linux/device.h> 15 16struct gameport { 17 18 void *port_data; /* Private pointer for gameport drivers */ 19 char name[32]; 20 char phys[32]; 21 22 int io; 23 int speed; 24 int fuzz; 25 26 void (*trigger)(struct gameport *); 27 unsigned char (*read)(struct gameport *); 28 int (*cooked_read)(struct gameport *, int *, int *); 29 int (*calibrate)(struct gameport *, int *, int *); 30 int (*open)(struct gameport *, int); 31 void (*close)(struct gameport *); 32 33 struct timer_list poll_timer; 34 unsigned int poll_interval; /* in msecs */ 35 spinlock_t timer_lock; 36 unsigned int poll_cnt; 37 void (*poll_handler)(struct gameport *); 38 39 struct gameport *parent, *child; 40 41 struct gameport_driver *drv; 42 struct semaphore drv_sem; /* protects serio->drv so attributes can pin driver */ 43 44 struct device dev; 45 unsigned int registered; /* port has been fully registered with driver core */ 46 47 struct list_head node; 48}; 49#define to_gameport_port(d) container_of(d, struct gameport, dev) 50 51struct gameport_driver { 52 53 void *private; 54 char *description; 55 56 int (*connect)(struct gameport *, struct gameport_driver *drv); 57 int (*reconnect)(struct gameport *); 58 void (*disconnect)(struct gameport *); 59 60 struct device_driver driver; 61 62 unsigned int ignore; 63}; 64#define to_gameport_driver(d) container_of(d, struct gameport_driver, driver) 65 66int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode); 67void gameport_close(struct gameport *gameport); 68void gameport_rescan(struct gameport *gameport); 69 70#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) 71 72void __gameport_register_port(struct gameport *gameport, struct module *owner); 73static inline void gameport_register_port(struct gameport *gameport) 74{ 75 __gameport_register_port(gameport, THIS_MODULE); 76} 77 78void gameport_unregister_port(struct gameport *gameport); 79 80void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 81 __attribute__ ((format (printf, 2, 3))); 82 83#else 84 85static inline void gameport_register_port(struct gameport *gameport) 86{ 87 return; 88} 89 90static inline void gameport_unregister_port(struct gameport *gameport) 91{ 92 return; 93} 94 95static inline void gameport_set_phys(struct gameport *gameport, 96 const char *fmt, ...) 97{ 98 return; 99} 100 101#endif 102 103static inline struct gameport *gameport_allocate_port(void) 104{ 105 struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL); 106 107 return gameport; 108} 109 110static inline void gameport_free_port(struct gameport *gameport) 111{ 112 kfree(gameport); 113} 114 115static inline void gameport_set_name(struct gameport *gameport, const char *name) 116{ 117 strlcpy(gameport->name, name, sizeof(gameport->name)); 118} 119 120/* 121 * Use the following fucntions to manipulate gameport's per-port 122 * driver-specific data. 123 */ 124static inline void *gameport_get_drvdata(struct gameport *gameport) 125{ 126 return dev_get_drvdata(&gameport->dev); 127} 128 129static inline void gameport_set_drvdata(struct gameport *gameport, void *data) 130{ 131 dev_set_drvdata(&gameport->dev, data); 132} 133 134/* 135 * Use the following fucntions to pin gameport's driver in process context 136 */ 137static inline int gameport_pin_driver(struct gameport *gameport) 138{ 139 return down_interruptible(&gameport->drv_sem); 140} 141 142static inline void gameport_unpin_driver(struct gameport *gameport) 143{ 144 up(&gameport->drv_sem); 145} 146 147void __gameport_register_driver(struct gameport_driver *drv, struct module *owner); 148static inline void gameport_register_driver(struct gameport_driver *drv) 149{ 150 __gameport_register_driver(drv, THIS_MODULE); 151} 152 153void gameport_unregister_driver(struct gameport_driver *drv); 154 155#define GAMEPORT_MODE_DISABLED 0 156#define GAMEPORT_MODE_RAW 1 157#define GAMEPORT_MODE_COOKED 2 158 159#define GAMEPORT_ID_VENDOR_ANALOG 0x0001 160#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002 161#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003 162#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004 163#define GAMEPORT_ID_VENDOR_GENIUS 0x0005 164#define GAMEPORT_ID_VENDOR_INTERACT 0x0006 165#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007 166#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008 167#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009 168#define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a 169 170static inline void gameport_trigger(struct gameport *gameport) 171{ 172 if (gameport->trigger) 173 gameport->trigger(gameport); 174 else 175 outb(0xff, gameport->io); 176} 177 178static inline unsigned char gameport_read(struct gameport *gameport) 179{ 180 if (gameport->read) 181 return gameport->read(gameport); 182 else 183 return inb(gameport->io); 184} 185 186static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) 187{ 188 if (gameport->cooked_read) 189 return gameport->cooked_read(gameport, axes, buttons); 190 else 191 return -1; 192} 193 194static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max) 195{ 196 if (gameport->calibrate) 197 return gameport->calibrate(gameport, axes, max); 198 else 199 return -1; 200} 201 202static inline int gameport_time(struct gameport *gameport, int time) 203{ 204 return (time * gameport->speed) / 1000; 205} 206 207static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *)) 208{ 209 gameport->poll_handler = handler; 210} 211 212static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs) 213{ 214 gameport->poll_interval = msecs; 215} 216 217void gameport_start_polling(struct gameport *gameport); 218void gameport_stop_polling(struct gameport *gameport); 219 220#endif