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1/* SPDX-License-Identifier: GPL-2.0-only 2 * 3 * I/O memory framebuffer access for drawing routines 4 * 5 * Copyright (C) 2025 Zsolt Kajtar (soci@c64.rulez.org) 6 */ 7 8/* keeps track of a bit address in framebuffer memory */ 9struct fb_address { 10 void __iomem *address; 11 int bits; 12}; 13 14/* initialize the bit address pointer to the beginning of the frame buffer */ 15static inline struct fb_address fb_address_init(struct fb_info *p) 16{ 17 void __iomem *base = p->screen_base; 18 struct fb_address ptr; 19 20 ptr.address = PTR_ALIGN_DOWN(base, BITS_PER_LONG / BITS_PER_BYTE); 21 ptr.bits = (base - ptr.address) * BITS_PER_BYTE; 22 return ptr; 23} 24 25/* framebuffer write access */ 26static inline void fb_write_offset(unsigned long val, int offset, const struct fb_address *dst) 27{ 28#if BITS_PER_LONG == 32 29 fb_writel(val, dst->address + offset * (BITS_PER_LONG / BITS_PER_BYTE)); 30#else 31 fb_writeq(val, dst->address + offset * (BITS_PER_LONG / BITS_PER_BYTE)); 32#endif 33} 34 35/* framebuffer read access */ 36static inline unsigned long fb_read_offset(int offset, const struct fb_address *src) 37{ 38#if BITS_PER_LONG == 32 39 return fb_readl(src->address + offset * (BITS_PER_LONG / BITS_PER_BYTE)); 40#else 41 return fb_readq(src->address + offset * (BITS_PER_LONG / BITS_PER_BYTE)); 42#endif 43}