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1#ifndef _GAMEPORT_H 2#define _GAMEPORT_H 3 4/* 5 * Copyright (c) 1999-2002 Vojtech Pavlik 6 * 7 * This program is free software; you can redistribute it and/or modify it 8 * under the terms of the GNU General Public License version 2 as published by 9 * the Free Software Foundation. 10 */ 11 12#include <asm/io.h> 13#include <linux/list.h> 14#include <linux/device.h> 15 16struct gameport { 17 18 void *port_data; /* Private pointer for gameport drivers */ 19 char name[32]; 20 char phys[32]; 21 22 int io; 23 int speed; 24 int fuzz; 25 26 void (*trigger)(struct gameport *); 27 unsigned char (*read)(struct gameport *); 28 int (*cooked_read)(struct gameport *, int *, int *); 29 int (*calibrate)(struct gameport *, int *, int *); 30 int (*open)(struct gameport *, int); 31 void (*close)(struct gameport *); 32 33 struct timer_list poll_timer; 34 unsigned int poll_interval; /* in msecs */ 35 spinlock_t timer_lock; 36 unsigned int poll_cnt; 37 void (*poll_handler)(struct gameport *); 38 39 struct gameport *parent, *child; 40 41 struct gameport_driver *drv; 42 struct semaphore drv_sem; /* protects serio->drv so attributes can pin driver */ 43 44 struct device dev; 45 unsigned int registered; /* port has been fully registered with driver core */ 46 47 struct list_head node; 48}; 49#define to_gameport_port(d) container_of(d, struct gameport, dev) 50 51struct gameport_driver { 52 53 void *private; 54 char *description; 55 56 int (*connect)(struct gameport *, struct gameport_driver *drv); 57 int (*reconnect)(struct gameport *); 58 void (*disconnect)(struct gameport *); 59 60 struct device_driver driver; 61 62 unsigned int ignore; 63}; 64#define to_gameport_driver(d) container_of(d, struct gameport_driver, driver) 65 66int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode); 67void gameport_close(struct gameport *gameport); 68void gameport_rescan(struct gameport *gameport); 69 70void __gameport_register_port(struct gameport *gameport, struct module *owner); 71static inline void gameport_register_port(struct gameport *gameport) 72{ 73 __gameport_register_port(gameport, THIS_MODULE); 74} 75 76void gameport_unregister_port(struct gameport *gameport); 77 78static inline struct gameport *gameport_allocate_port(void) 79{ 80 struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL); 81 82 return gameport; 83} 84 85static inline void gameport_free_port(struct gameport *gameport) 86{ 87 kfree(gameport); 88} 89 90static inline void gameport_set_name(struct gameport *gameport, const char *name) 91{ 92 strlcpy(gameport->name, name, sizeof(gameport->name)); 93} 94 95void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 96 __attribute__ ((format (printf, 2, 3))); 97 98/* 99 * Use the following fucntions to manipulate gameport's per-port 100 * driver-specific data. 101 */ 102static inline void *gameport_get_drvdata(struct gameport *gameport) 103{ 104 return dev_get_drvdata(&gameport->dev); 105} 106 107static inline void gameport_set_drvdata(struct gameport *gameport, void *data) 108{ 109 dev_set_drvdata(&gameport->dev, data); 110} 111 112/* 113 * Use the following fucntions to pin gameport's driver in process context 114 */ 115static inline int gameport_pin_driver(struct gameport *gameport) 116{ 117 return down_interruptible(&gameport->drv_sem); 118} 119 120static inline void gameport_unpin_driver(struct gameport *gameport) 121{ 122 up(&gameport->drv_sem); 123} 124 125void __gameport_register_driver(struct gameport_driver *drv, struct module *owner); 126static inline void gameport_register_driver(struct gameport_driver *drv) 127{ 128 __gameport_register_driver(drv, THIS_MODULE); 129} 130 131void gameport_unregister_driver(struct gameport_driver *drv); 132 133#define GAMEPORT_MODE_DISABLED 0 134#define GAMEPORT_MODE_RAW 1 135#define GAMEPORT_MODE_COOKED 2 136 137#define GAMEPORT_ID_VENDOR_ANALOG 0x0001 138#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002 139#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003 140#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004 141#define GAMEPORT_ID_VENDOR_GENIUS 0x0005 142#define GAMEPORT_ID_VENDOR_INTERACT 0x0006 143#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007 144#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008 145#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009 146#define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a 147 148static inline void gameport_trigger(struct gameport *gameport) 149{ 150 if (gameport->trigger) 151 gameport->trigger(gameport); 152 else 153 outb(0xff, gameport->io); 154} 155 156static inline unsigned char gameport_read(struct gameport *gameport) 157{ 158 if (gameport->read) 159 return gameport->read(gameport); 160 else 161 return inb(gameport->io); 162} 163 164static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) 165{ 166 if (gameport->cooked_read) 167 return gameport->cooked_read(gameport, axes, buttons); 168 else 169 return -1; 170} 171 172static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max) 173{ 174 if (gameport->calibrate) 175 return gameport->calibrate(gameport, axes, max); 176 else 177 return -1; 178} 179 180static inline int gameport_time(struct gameport *gameport, int time) 181{ 182 return (time * gameport->speed) / 1000; 183} 184 185static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *)) 186{ 187 gameport->poll_handler = handler; 188} 189 190static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs) 191{ 192 gameport->poll_interval = msecs; 193} 194 195void gameport_start_polling(struct gameport *gameport); 196void gameport_stop_polling(struct gameport *gameport); 197 198#endif