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1/* 2 * $Id: analog.c,v 1.68 2002/01/22 20:18:32 vojtech Exp $ 3 * 4 * Copyright (c) 1996-2001 Vojtech Pavlik 5 */ 6 7/* 8 * Analog joystick and gamepad driver for Linux 9 */ 10 11/* 12 * This program is free software; you can redistribute it and/or modify 13 * it under the terms of the GNU General Public License as published by 14 * the Free Software Foundation; either version 2 of the License, or 15 * (at your option) any later version. 16 * 17 * This program is distributed in the hope that it will be useful, 18 * but WITHOUT ANY WARRANTY; without even the implied warranty of 19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 20 * GNU General Public License for more details. 21 * 22 * You should have received a copy of the GNU General Public License 23 * along with this program; if not, write to the Free Software 24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 25 * 26 * Should you need to contact me, the author, you can do so either by 27 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: 28 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic 29 */ 30 31#include <linux/delay.h> 32#include <linux/kernel.h> 33#include <linux/module.h> 34#include <linux/moduleparam.h> 35#include <linux/slab.h> 36#include <linux/bitops.h> 37#include <linux/init.h> 38#include <linux/input.h> 39#include <linux/gameport.h> 40#include <linux/jiffies.h> 41#include <asm/timex.h> 42 43#define DRIVER_DESC "Analog joystick and gamepad driver" 44 45MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 46MODULE_DESCRIPTION(DRIVER_DESC); 47MODULE_LICENSE("GPL"); 48 49/* 50 * Option parsing. 51 */ 52 53#define ANALOG_PORTS 16 54 55static char *js[ANALOG_PORTS]; 56static int js_nargs; 57static int analog_options[ANALOG_PORTS]; 58module_param_array_named(map, js, charp, &js_nargs, 0); 59MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities"); 60 61__obsolete_setup("js="); 62 63/* 64 * Times, feature definitions. 65 */ 66 67#define ANALOG_RUDDER 0x00004 68#define ANALOG_THROTTLE 0x00008 69#define ANALOG_AXES_STD 0x0000f 70#define ANALOG_BTNS_STD 0x000f0 71 72#define ANALOG_BTNS_CHF 0x00100 73#define ANALOG_HAT1_CHF 0x00200 74#define ANALOG_HAT2_CHF 0x00400 75#define ANALOG_HAT_FCS 0x00800 76#define ANALOG_HATS_ALL 0x00e00 77#define ANALOG_BTN_TL 0x01000 78#define ANALOG_BTN_TR 0x02000 79#define ANALOG_BTN_TL2 0x04000 80#define ANALOG_BTN_TR2 0x08000 81#define ANALOG_BTNS_TLR 0x03000 82#define ANALOG_BTNS_TLR2 0x0c000 83#define ANALOG_BTNS_GAMEPAD 0x0f000 84 85#define ANALOG_HBTN_CHF 0x10000 86#define ANALOG_ANY_CHF 0x10700 87#define ANALOG_SAITEK 0x20000 88#define ANALOG_EXTENSIONS 0x7ff00 89#define ANALOG_GAMEPAD 0x80000 90 91#define ANALOG_MAX_TIME 3 /* 3 ms */ 92#define ANALOG_LOOP_TIME 2000 /* 2 * loop */ 93#define ANALOG_SAITEK_DELAY 200 /* 200 us */ 94#define ANALOG_SAITEK_TIME 2000 /* 2000 us */ 95#define ANALOG_AXIS_TIME 2 /* 2 * refresh */ 96#define ANALOG_INIT_RETRIES 8 /* 8 times */ 97#define ANALOG_FUZZ_BITS 2 /* 2 bit more */ 98#define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */ 99 100#define ANALOG_MAX_NAME_LENGTH 128 101#define ANALOG_MAX_PHYS_LENGTH 32 102 103static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE }; 104static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y }; 105static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR }; 106static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS }; 107static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE }; 108static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, 109 BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 }; 110 111static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 }; 112 113struct analog { 114 struct input_dev *dev; 115 int mask; 116 short *buttons; 117 char name[ANALOG_MAX_NAME_LENGTH]; 118 char phys[ANALOG_MAX_PHYS_LENGTH]; 119}; 120 121struct analog_port { 122 struct gameport *gameport; 123 struct analog analog[2]; 124 unsigned char mask; 125 char saitek; 126 char cooked; 127 int bads; 128 int reads; 129 int speed; 130 int loop; 131 int fuzz; 132 int axes[4]; 133 int buttons; 134 int initial[4]; 135 int axtime; 136}; 137 138/* 139 * Time macros. 140 */ 141 142#ifdef __i386__ 143 144#include <asm/i8253.h> 145 146#define GET_TIME(x) do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0) 147#define DELTA(x,y) (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0))) 148#define TIME_NAME (cpu_has_tsc?"TSC":"PIT") 149static unsigned int get_time_pit(void) 150{ 151 unsigned long flags; 152 unsigned int count; 153 154 spin_lock_irqsave(&i8253_lock, flags); 155 outb_p(0x00, 0x43); 156 count = inb_p(0x40); 157 count |= inb_p(0x40) << 8; 158 spin_unlock_irqrestore(&i8253_lock, flags); 159 160 return count; 161} 162#elif defined(__x86_64__) 163#define GET_TIME(x) rdtscl(x) 164#define DELTA(x,y) ((y)-(x)) 165#define TIME_NAME "TSC" 166#elif defined(__alpha__) 167#define GET_TIME(x) do { x = get_cycles(); } while (0) 168#define DELTA(x,y) ((y)-(x)) 169#define TIME_NAME "PCC" 170#else 171#define FAKE_TIME 172static unsigned long analog_faketime = 0; 173#define GET_TIME(x) do { x = analog_faketime++; } while(0) 174#define DELTA(x,y) ((y)-(x)) 175#define TIME_NAME "Unreliable" 176#warning Precise timer not defined for this architecture. 177#endif 178 179/* 180 * analog_decode() decodes analog joystick data and reports input events. 181 */ 182 183static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons) 184{ 185 struct input_dev *dev = analog->dev; 186 int i, j; 187 188 if (analog->mask & ANALOG_HAT_FCS) 189 for (i = 0; i < 4; i++) 190 if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) { 191 buttons |= 1 << (i + 14); 192 break; 193 } 194 195 for (i = j = 0; i < 6; i++) 196 if (analog->mask & (0x10 << i)) 197 input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1); 198 199 if (analog->mask & ANALOG_HBTN_CHF) 200 for (i = 0; i < 4; i++) 201 input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1); 202 203 if (analog->mask & ANALOG_BTN_TL) 204 input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1)); 205 if (analog->mask & ANALOG_BTN_TR) 206 input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1)); 207 if (analog->mask & ANALOG_BTN_TL2) 208 input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1))); 209 if (analog->mask & ANALOG_BTN_TR2) 210 input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1))); 211 212 for (i = j = 0; i < 4; i++) 213 if (analog->mask & (1 << i)) 214 input_report_abs(dev, analog_axes[j++], axes[i]); 215 216 for (i = j = 0; i < 3; i++) 217 if (analog->mask & analog_exts[i]) { 218 input_report_abs(dev, analog_hats[j++], 219 ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1)); 220 input_report_abs(dev, analog_hats[j++], 221 ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1)); 222 } 223 224 input_sync(dev); 225} 226 227/* 228 * analog_cooked_read() reads analog joystick data. 229 */ 230 231static int analog_cooked_read(struct analog_port *port) 232{ 233 struct gameport *gameport = port->gameport; 234 unsigned int time[4], start, loop, now, loopout, timeout; 235 unsigned char data[4], this, last; 236 unsigned long flags; 237 int i, j; 238 239 loopout = (ANALOG_LOOP_TIME * port->loop) / 1000; 240 timeout = ANALOG_MAX_TIME * port->speed; 241 242 local_irq_save(flags); 243 gameport_trigger(gameport); 244 GET_TIME(now); 245 local_irq_restore(flags); 246 247 start = now; 248 this = port->mask; 249 i = 0; 250 251 do { 252 loop = now; 253 last = this; 254 255 local_irq_disable(); 256 this = gameport_read(gameport) & port->mask; 257 GET_TIME(now); 258 local_irq_restore(flags); 259 260 if ((last ^ this) && (DELTA(loop, now) < loopout)) { 261 data[i] = last ^ this; 262 time[i] = now; 263 i++; 264 } 265 266 } while (this && (i < 4) && (DELTA(start, now) < timeout)); 267 268 this <<= 4; 269 270 for (--i; i >= 0; i--) { 271 this |= data[i]; 272 for (j = 0; j < 4; j++) 273 if (data[i] & (1 << j)) 274 port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop; 275 } 276 277 return -(this != port->mask); 278} 279 280static int analog_button_read(struct analog_port *port, char saitek, char chf) 281{ 282 unsigned char u; 283 int t = 1, i = 0; 284 int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME); 285 286 u = gameport_read(port->gameport); 287 288 if (!chf) { 289 port->buttons = (~u >> 4) & 0xf; 290 return 0; 291 } 292 293 port->buttons = 0; 294 295 while ((~u & 0xf0) && (i < 16) && t) { 296 port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf]; 297 if (!saitek) return 0; 298 udelay(ANALOG_SAITEK_DELAY); 299 t = strobe; 300 gameport_trigger(port->gameport); 301 while (((u = gameport_read(port->gameport)) & port->mask) && t) t--; 302 i++; 303 } 304 305 return -(!t || (i == 16)); 306} 307 308/* 309 * analog_poll() repeatedly polls the Analog joysticks. 310 */ 311 312static void analog_poll(struct gameport *gameport) 313{ 314 struct analog_port *port = gameport_get_drvdata(gameport); 315 int i; 316 317 char saitek = !!(port->analog[0].mask & ANALOG_SAITEK); 318 char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF); 319 320 if (port->cooked) { 321 port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons); 322 if (chf) 323 port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0; 324 port->reads++; 325 } else { 326 if (!port->axtime--) { 327 port->bads -= analog_cooked_read(port); 328 port->bads -= analog_button_read(port, saitek, chf); 329 port->reads++; 330 port->axtime = ANALOG_AXIS_TIME - 1; 331 } else { 332 if (!saitek) 333 analog_button_read(port, saitek, chf); 334 } 335 } 336 337 for (i = 0; i < 2; i++) 338 if (port->analog[i].mask) 339 analog_decode(port->analog + i, port->axes, port->initial, port->buttons); 340} 341 342/* 343 * analog_open() is a callback from the input open routine. 344 */ 345 346static int analog_open(struct input_dev *dev) 347{ 348 struct analog_port *port = dev->private; 349 350 gameport_start_polling(port->gameport); 351 return 0; 352} 353 354/* 355 * analog_close() is a callback from the input close routine. 356 */ 357 358static void analog_close(struct input_dev *dev) 359{ 360 struct analog_port *port = dev->private; 361 362 gameport_stop_polling(port->gameport); 363} 364 365/* 366 * analog_calibrate_timer() calibrates the timer and computes loop 367 * and timeout values for a joystick port. 368 */ 369 370static void analog_calibrate_timer(struct analog_port *port) 371{ 372 struct gameport *gameport = port->gameport; 373 unsigned int i, t, tx, t1, t2, t3; 374 unsigned long flags; 375 376 local_irq_save(flags); 377 GET_TIME(t1); 378#ifdef FAKE_TIME 379 analog_faketime += 830; 380#endif 381 mdelay(1); 382 GET_TIME(t2); 383 GET_TIME(t3); 384 local_irq_restore(flags); 385 386 port->speed = DELTA(t1, t2) - DELTA(t2, t3); 387 388 tx = ~0; 389 390 for (i = 0; i < 50; i++) { 391 local_irq_save(flags); 392 GET_TIME(t1); 393 for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); } 394 GET_TIME(t3); 395 local_irq_restore(flags); 396 udelay(i); 397 t = DELTA(t1, t2) - DELTA(t2, t3); 398 if (t < tx) tx = t; 399 } 400 401 port->loop = tx / 50; 402} 403 404/* 405 * analog_name() constructs a name for an analog joystick. 406 */ 407 408static void analog_name(struct analog *analog) 409{ 410 snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button", 411 hweight8(analog->mask & ANALOG_AXES_STD), 412 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 + 413 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4); 414 415 if (analog->mask & ANALOG_HATS_ALL) 416 snprintf(analog->name, sizeof(analog->name), "%s %d-hat", 417 analog->name, hweight16(analog->mask & ANALOG_HATS_ALL)); 418 419 if (analog->mask & ANALOG_HAT_FCS) 420 strlcat(analog->name, " FCS", sizeof(analog->name)); 421 if (analog->mask & ANALOG_ANY_CHF) 422 strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF", 423 sizeof(analog->name)); 424 425 strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick", 426 sizeof(analog->name)); 427} 428 429/* 430 * analog_init_device() 431 */ 432 433static int analog_init_device(struct analog_port *port, struct analog *analog, int index) 434{ 435 struct input_dev *input_dev; 436 int i, j, t, v, w, x, y, z; 437 int error; 438 439 analog_name(analog); 440 snprintf(analog->phys, sizeof(analog->phys), 441 "%s/input%d", port->gameport->phys, index); 442 analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn; 443 444 analog->dev = input_dev = input_allocate_device(); 445 if (!input_dev) 446 return -ENOMEM; 447 448 input_dev->name = analog->name; 449 input_dev->phys = analog->phys; 450 input_dev->id.bustype = BUS_GAMEPORT; 451 input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG; 452 input_dev->id.product = analog->mask >> 4; 453 input_dev->id.version = 0x0100; 454 455 input_dev->open = analog_open; 456 input_dev->close = analog_close; 457 input_dev->private = port; 458 input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); 459 460 for (i = j = 0; i < 4; i++) 461 if (analog->mask & (1 << i)) { 462 463 t = analog_axes[j]; 464 x = port->axes[i]; 465 y = (port->axes[0] + port->axes[1]) >> 1; 466 z = y - port->axes[i]; 467 z = z > 0 ? z : -z; 468 v = (x >> 3); 469 w = (x >> 3); 470 471 if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3))) 472 x = y; 473 474 if (analog->mask & ANALOG_SAITEK) { 475 if (i == 2) x = port->axes[i]; 476 v = x - (x >> 2); 477 w = (x >> 4); 478 } 479 480 input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w); 481 j++; 482 } 483 484 for (i = j = 0; i < 3; i++) 485 if (analog->mask & analog_exts[i]) 486 for (x = 0; x < 2; x++) { 487 t = analog_hats[j++]; 488 input_set_abs_params(input_dev, t, -1, 1, 0, 0); 489 } 490 491 for (i = j = 0; i < 4; i++) 492 if (analog->mask & (0x10 << i)) 493 set_bit(analog->buttons[j++], input_dev->keybit); 494 495 if (analog->mask & ANALOG_BTNS_CHF) 496 for (i = 0; i < 2; i++) 497 set_bit(analog->buttons[j++], input_dev->keybit); 498 499 if (analog->mask & ANALOG_HBTN_CHF) 500 for (i = 0; i < 4; i++) 501 set_bit(analog->buttons[j++], input_dev->keybit); 502 503 for (i = 0; i < 4; i++) 504 if (analog->mask & (ANALOG_BTN_TL << i)) 505 set_bit(analog_pads[i], input_dev->keybit); 506 507 analog_decode(analog, port->axes, port->initial, port->buttons); 508 509 error = input_register_device(analog->dev); 510 if (error) { 511 input_free_device(analog->dev); 512 return error; 513 } 514 515 return 0; 516} 517 518/* 519 * analog_init_devices() sets up device-specific values and registers the input devices. 520 */ 521 522static int analog_init_masks(struct analog_port *port) 523{ 524 int i; 525 struct analog *analog = port->analog; 526 int max[4]; 527 528 if (!port->mask) 529 return -1; 530 531 if ((port->mask & 3) != 3 && port->mask != 0xc) { 532 printk(KERN_WARNING "analog.c: Unknown joystick device found " 533 "(data=%#x, %s), probably not analog joystick.\n", 534 port->mask, port->gameport->phys); 535 return -1; 536 } 537 538 539 i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */ 540 541 analog[0].mask = i & 0xfffff; 542 543 analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD) 544 | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS) 545 | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2); 546 547 analog[0].mask &= ~(ANALOG_HAT2_CHF) 548 | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF); 549 550 analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2) 551 | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8) 552 | ((~analog[0].mask & ANALOG_HAT_FCS) << 2) 553 | ((~analog[0].mask & ANALOG_HAT_FCS) << 4); 554 555 analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER) 556 | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10) 557 & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12)); 558 559 analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000); 560 561 analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD 562 : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD); 563 564 if (port->cooked) { 565 566 for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1; 567 568 if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1; 569 if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1; 570 if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1; 571 if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1; 572 if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1; 573 574 gameport_calibrate(port->gameport, port->axes, max); 575 } 576 577 for (i = 0; i < 4; i++) 578 port->initial[i] = port->axes[i]; 579 580 return -!(analog[0].mask || analog[1].mask); 581} 582 583static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port) 584{ 585 int i, t, u, v; 586 587 port->gameport = gameport; 588 589 gameport_set_drvdata(gameport, port); 590 591 if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) { 592 593 analog_calibrate_timer(port); 594 595 gameport_trigger(gameport); 596 t = gameport_read(gameport); 597 msleep(ANALOG_MAX_TIME); 598 port->mask = (gameport_read(gameport) ^ t) & t & 0xf; 599 port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS; 600 601 for (i = 0; i < ANALOG_INIT_RETRIES; i++) { 602 if (!analog_cooked_read(port)) 603 break; 604 msleep(ANALOG_MAX_TIME); 605 } 606 607 u = v = 0; 608 609 msleep(ANALOG_MAX_TIME); 610 t = gameport_time(gameport, ANALOG_MAX_TIME * 1000); 611 gameport_trigger(gameport); 612 while ((gameport_read(port->gameport) & port->mask) && (u < t)) 613 u++; 614 udelay(ANALOG_SAITEK_DELAY); 615 t = gameport_time(gameport, ANALOG_SAITEK_TIME); 616 gameport_trigger(gameport); 617 while ((gameport_read(port->gameport) & port->mask) && (v < t)) 618 v++; 619 620 if (v < (u >> 1)) { /* FIXME - more than one port */ 621 analog_options[0] |= /* FIXME - more than one port */ 622 ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF; 623 return 0; 624 } 625 626 gameport_close(gameport); 627 } 628 629 if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { 630 631 for (i = 0; i < ANALOG_INIT_RETRIES; i++) 632 if (!gameport_cooked_read(gameport, port->axes, &port->buttons)) 633 break; 634 for (i = 0; i < 4; i++) 635 if (port->axes[i] != -1) 636 port->mask |= 1 << i; 637 638 port->fuzz = gameport->fuzz; 639 port->cooked = 1; 640 return 0; 641 } 642 643 return gameport_open(gameport, drv, GAMEPORT_MODE_RAW); 644} 645 646static int analog_connect(struct gameport *gameport, struct gameport_driver *drv) 647{ 648 struct analog_port *port; 649 int i; 650 int err; 651 652 if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL))) 653 return - ENOMEM; 654 655 err = analog_init_port(gameport, drv, port); 656 if (err) 657 goto fail1; 658 659 err = analog_init_masks(port); 660 if (err) 661 goto fail2; 662 663 gameport_set_poll_handler(gameport, analog_poll); 664 gameport_set_poll_interval(gameport, 10); 665 666 for (i = 0; i < 2; i++) 667 if (port->analog[i].mask) { 668 err = analog_init_device(port, port->analog + i, i); 669 if (err) 670 goto fail3; 671 } 672 673 return 0; 674 675 fail3: while (--i >= 0) 676 if (port->analog[i].mask) 677 input_unregister_device(port->analog[i].dev); 678 fail2: gameport_close(gameport); 679 fail1: gameport_set_drvdata(gameport, NULL); 680 kfree(port); 681 return err; 682} 683 684static void analog_disconnect(struct gameport *gameport) 685{ 686 struct analog_port *port = gameport_get_drvdata(gameport); 687 int i; 688 689 for (i = 0; i < 2; i++) 690 if (port->analog[i].mask) 691 input_unregister_device(port->analog[i].dev); 692 gameport_close(gameport); 693 gameport_set_drvdata(gameport, NULL); 694 printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n", 695 port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0, 696 port->gameport->phys); 697 kfree(port); 698} 699 700struct analog_types { 701 char *name; 702 int value; 703}; 704 705static struct analog_types analog_types[] = { 706 { "none", 0x00000000 }, 707 { "auto", 0x000000ff }, 708 { "2btn", 0x0000003f }, 709 { "y-joy", 0x0cc00033 }, 710 { "y-pad", 0x8cc80033 }, 711 { "fcs", 0x000008f7 }, 712 { "chf", 0x000002ff }, 713 { "fullchf", 0x000007ff }, 714 { "gamepad", 0x000830f3 }, 715 { "gamepad8", 0x0008f0f3 }, 716 { NULL, 0 } 717}; 718 719static void analog_parse_options(void) 720{ 721 int i, j; 722 char *end; 723 724 for (i = 0; i < js_nargs; i++) { 725 726 for (j = 0; analog_types[j].name; j++) 727 if (!strcmp(analog_types[j].name, js[i])) { 728 analog_options[i] = analog_types[j].value; 729 break; 730 } 731 if (analog_types[j].name) continue; 732 733 analog_options[i] = simple_strtoul(js[i], &end, 0); 734 if (end != js[i]) continue; 735 736 analog_options[i] = 0xff; 737 if (!strlen(js[i])) continue; 738 739 printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]); 740 } 741 742 for (; i < ANALOG_PORTS; i++) 743 analog_options[i] = 0xff; 744} 745 746/* 747 * The gameport device structure. 748 */ 749 750static struct gameport_driver analog_drv = { 751 .driver = { 752 .name = "analog", 753 }, 754 .description = DRIVER_DESC, 755 .connect = analog_connect, 756 .disconnect = analog_disconnect, 757}; 758 759static int __init analog_init(void) 760{ 761 analog_parse_options(); 762 gameport_register_driver(&analog_drv); 763 764 return 0; 765} 766 767static void __exit analog_exit(void) 768{ 769 gameport_unregister_driver(&analog_drv); 770} 771 772module_init(analog_init); 773module_exit(analog_exit);