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1/* 2 * linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device 3 * 4 * Copyright (C) 2006 Sony Computer Entertainment Inc. 5 * Copyright 2006, 2007 Sony Corporation 6 * 7 * This file is based on : 8 * 9 * linux/drivers/video/vfb.c -- Virtual frame buffer device 10 * 11 * Copyright (C) 2002 James Simmons 12 * 13 * Copyright (C) 1997 Geert Uytterhoeven 14 * 15 * This file is subject to the terms and conditions of the GNU General Public 16 * License. See the file COPYING in the main directory of this archive for 17 * more details. 18 */ 19 20#include <linux/module.h> 21#include <linux/kernel.h> 22#include <linux/errno.h> 23#include <linux/string.h> 24#include <linux/mm.h> 25#include <linux/interrupt.h> 26#include <linux/console.h> 27#include <linux/ioctl.h> 28#include <linux/kthread.h> 29#include <linux/freezer.h> 30#include <linux/uaccess.h> 31#include <linux/fb.h> 32#include <linux/init.h> 33 34#include <asm/abs_addr.h> 35#include <asm/lv1call.h> 36#include <asm/ps3av.h> 37#include <asm/ps3fb.h> 38#include <asm/ps3.h> 39 40 41#define DEVICE_NAME "ps3fb" 42 43#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101 44#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102 45#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600 46#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601 47#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602 48 49#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32) 50 51#define L1GPU_DISPLAY_SYNC_HSYNC 1 52#define L1GPU_DISPLAY_SYNC_VSYNC 2 53 54#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024) 55#define GPU_FB_START (64 * 1024) 56#define GPU_IOIF (0x0d000000UL) 57#define GPU_ALIGN_UP(x) _ALIGN_UP((x), 64) 58#define GPU_MAX_LINE_LENGTH (65536 - 64) 59 60#define PS3FB_FULL_MODE_BIT 0x80 61 62#define GPU_INTR_STATUS_VSYNC_0 0 /* vsync on head A */ 63#define GPU_INTR_STATUS_VSYNC_1 1 /* vsync on head B */ 64#define GPU_INTR_STATUS_FLIP_0 3 /* flip head A */ 65#define GPU_INTR_STATUS_FLIP_1 4 /* flip head B */ 66#define GPU_INTR_STATUS_QUEUE_0 5 /* queue head A */ 67#define GPU_INTR_STATUS_QUEUE_1 6 /* queue head B */ 68 69#define GPU_DRIVER_INFO_VERSION 0x211 70 71/* gpu internals */ 72struct display_head { 73 u64 be_time_stamp; 74 u32 status; 75 u32 offset; 76 u32 res1; 77 u32 res2; 78 u32 field; 79 u32 reserved1; 80 81 u64 res3; 82 u32 raster; 83 84 u64 vblank_count; 85 u32 field_vsync; 86 u32 reserved2; 87}; 88 89struct gpu_irq { 90 u32 irq_outlet; 91 u32 status; 92 u32 mask; 93 u32 video_cause; 94 u32 graph_cause; 95 u32 user_cause; 96 97 u32 res1; 98 u64 res2; 99 100 u32 reserved[4]; 101}; 102 103struct gpu_driver_info { 104 u32 version_driver; 105 u32 version_gpu; 106 u32 memory_size; 107 u32 hardware_channel; 108 109 u32 nvcore_frequency; 110 u32 memory_frequency; 111 112 u32 reserved[1063]; 113 struct display_head display_head[8]; 114 struct gpu_irq irq; 115}; 116 117struct ps3fb_priv { 118 unsigned int irq_no; 119 120 u64 context_handle, memory_handle; 121 void *xdr_ea; 122 size_t xdr_size; 123 struct gpu_driver_info *dinfo; 124 125 u64 vblank_count; /* frame count */ 126 wait_queue_head_t wait_vsync; 127 128 atomic_t ext_flip; /* on/off flip with vsync */ 129 atomic_t f_count; /* fb_open count */ 130 int is_blanked; 131 int is_kicked; 132 struct task_struct *task; 133}; 134static struct ps3fb_priv ps3fb; 135 136struct ps3fb_par { 137 u32 pseudo_palette[16]; 138 int mode_id, new_mode_id; 139 int res_index; 140 unsigned int num_frames; /* num of frame buffers */ 141 unsigned int width; 142 unsigned int height; 143 unsigned long full_offset; /* start of fullscreen DDR fb */ 144 unsigned long fb_offset; /* start of actual DDR fb */ 145 unsigned long pan_offset; 146}; 147 148struct ps3fb_res_table { 149 u32 xres; 150 u32 yres; 151 u32 xoff; 152 u32 yoff; 153 u32 type; 154}; 155#define PS3FB_RES_FULL 1 156static const struct ps3fb_res_table ps3fb_res[] = { 157 /* res_x,y margin_x,y full */ 158 { 720, 480, 72, 48 , 0}, 159 { 720, 576, 72, 58 , 0}, 160 { 1280, 720, 78, 38 , 0}, 161 { 1920, 1080, 116, 58 , 0}, 162 /* full mode */ 163 { 720, 480, 0, 0 , PS3FB_RES_FULL}, 164 { 720, 576, 0, 0 , PS3FB_RES_FULL}, 165 { 1280, 720, 0, 0 , PS3FB_RES_FULL}, 166 { 1920, 1080, 0, 0 , PS3FB_RES_FULL}, 167 /* vesa: normally full mode */ 168 { 1280, 768, 0, 0 , 0}, 169 { 1280, 1024, 0, 0 , 0}, 170 { 1920, 1200, 0, 0 , 0}, 171 { 0, 0, 0, 0 , 0} }; 172 173/* default resolution */ 174#define GPU_RES_INDEX 0 /* 720 x 480 */ 175 176static const struct fb_videomode ps3fb_modedb[] = { 177 /* 60 Hz broadcast modes (modes "1" to "5") */ 178 { 179 /* 480i */ 180 "480i", 60, 576, 384, 74074, 130, 89, 78, 57, 63, 6, 181 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED 182 }, { 183 /* 480p */ 184 "480p", 60, 576, 384, 37037, 130, 89, 78, 57, 63, 6, 185 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED 186 }, { 187 /* 720p */ 188 "720p", 60, 1124, 644, 13481, 298, 148, 57, 44, 80, 5, 189 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED 190 }, { 191 /* 1080i */ 192 "1080i", 60, 1688, 964, 13481, 264, 160, 94, 62, 88, 5, 193 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED 194 }, { 195 /* 1080p */ 196 "1080p", 60, 1688, 964, 6741, 264, 160, 94, 62, 88, 5, 197 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED 198 }, 199 200 /* 50 Hz broadcast modes (modes "6" to "10") */ 201 { 202 /* 576i */ 203 "576i", 50, 576, 460, 74074, 142, 83, 97, 63, 63, 5, 204 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED 205 }, { 206 /* 576p */ 207 "576p", 50, 576, 460, 37037, 142, 83, 97, 63, 63, 5, 208 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED 209 }, { 210 /* 720p */ 211 "720p", 50, 1124, 644, 13468, 298, 478, 57, 44, 80, 5, 212 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED 213 }, { 214 /* 1080 */ 215 "1080i", 50, 1688, 964, 13468, 264, 600, 94, 62, 88, 5, 216 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED 217 }, { 218 /* 1080p */ 219 "1080p", 50, 1688, 964, 6734, 264, 600, 94, 62, 88, 5, 220 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED 221 }, 222 223 /* VESA modes (modes "11" to "13") */ 224 { 225 /* WXGA */ 226 "wxga", 60, 1280, 768, 12924, 160, 24, 29, 3, 136, 6, 227 0, FB_VMODE_NONINTERLACED, 228 FB_MODE_IS_VESA 229 }, { 230 /* SXGA */ 231 "sxga", 60, 1280, 1024, 9259, 248, 48, 38, 1, 112, 3, 232 FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT, FB_VMODE_NONINTERLACED, 233 FB_MODE_IS_VESA 234 }, { 235 /* WUXGA */ 236 "wuxga", 60, 1920, 1200, 6494, 80, 48, 26, 3, 32, 6, 237 FB_SYNC_HOR_HIGH_ACT, FB_VMODE_NONINTERLACED, 238 FB_MODE_IS_VESA 239 }, 240 241 /* 60 Hz broadcast modes (full resolution versions of modes "1" to "5") */ 242 { 243 /* 480if */ 244 "480if", 60, 720, 480, 74074, 58, 17, 30, 9, 63, 6, 245 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED 246 }, { 247 /* 480pf */ 248 "480pf", 60, 720, 480, 37037, 58, 17, 30, 9, 63, 6, 249 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED 250 }, { 251 /* 720pf */ 252 "720pf", 60, 1280, 720, 13481, 220, 70, 19, 6, 80, 5, 253 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED 254 }, { 255 /* 1080if */ 256 "1080if", 60, 1920, 1080, 13481, 148, 44, 36, 4, 88, 5, 257 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED 258 }, { 259 /* 1080pf */ 260 "1080pf", 60, 1920, 1080, 6741, 148, 44, 36, 4, 88, 5, 261 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED 262 }, 263 264 /* 50 Hz broadcast modes (full resolution versions of modes "6" to "10") */ 265 { 266 /* 576if */ 267 "576if", 50, 720, 576, 74074, 70, 11, 39, 5, 63, 5, 268 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED 269 }, { 270 /* 576pf */ 271 "576pf", 50, 720, 576, 37037, 70, 11, 39, 5, 63, 5, 272 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED 273 }, { 274 /* 720pf */ 275 "720pf", 50, 1280, 720, 13468, 220, 400, 19, 6, 80, 5, 276 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED 277 }, { 278 /* 1080if */ 279 "1080f", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5, 280 FB_SYNC_BROADCAST, FB_VMODE_INTERLACED 281 }, { 282 /* 1080pf */ 283 "1080pf", 50, 1920, 1080, 6734, 148, 484, 36, 4, 88, 5, 284 FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED 285 } 286}; 287 288 289#define HEAD_A 290#define HEAD_B 291 292#define X_OFF(i) (ps3fb_res[i].xoff) /* left/right margin (pixel) */ 293#define Y_OFF(i) (ps3fb_res[i].yoff) /* top/bottom margin (pixel) */ 294#define WIDTH(i) (ps3fb_res[i].xres) /* width of FB */ 295#define HEIGHT(i) (ps3fb_res[i].yres) /* height of FB */ 296#define BPP 4 /* number of bytes per pixel */ 297 298/* Start of the virtual frame buffer (relative to fullscreen ) */ 299#define VP_OFF(i) ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP) 300 301 302static int ps3fb_mode; 303module_param(ps3fb_mode, int, 0); 304 305static char *mode_option __devinitdata; 306 307static int ps3fb_get_res_table(u32 xres, u32 yres, int mode) 308{ 309 int full_mode; 310 unsigned int i; 311 u32 x, y, f; 312 313 full_mode = (mode & PS3FB_FULL_MODE_BIT) ? PS3FB_RES_FULL : 0; 314 for (i = 0;; i++) { 315 x = ps3fb_res[i].xres; 316 y = ps3fb_res[i].yres; 317 f = ps3fb_res[i].type; 318 319 if (!x) { 320 pr_debug("ERROR: ps3fb_get_res_table()\n"); 321 return -1; 322 } 323 324 if (full_mode == PS3FB_RES_FULL && f != PS3FB_RES_FULL) 325 continue; 326 327 if (x == xres && (yres == 0 || y == yres)) 328 break; 329 330 x = x - 2 * ps3fb_res[i].xoff; 331 y = y - 2 * ps3fb_res[i].yoff; 332 if (x == xres && (yres == 0 || y == yres)) 333 break; 334 } 335 return i; 336} 337 338static unsigned int ps3fb_find_mode(const struct fb_var_screeninfo *var, 339 u32 *ddr_line_length, u32 *xdr_line_length) 340{ 341 unsigned int i, mode; 342 343 for (i = 0; i < ARRAY_SIZE(ps3fb_modedb); i++) 344 if (var->xres == ps3fb_modedb[i].xres && 345 var->yres == ps3fb_modedb[i].yres && 346 var->pixclock == ps3fb_modedb[i].pixclock && 347 var->hsync_len == ps3fb_modedb[i].hsync_len && 348 var->vsync_len == ps3fb_modedb[i].vsync_len && 349 var->left_margin == ps3fb_modedb[i].left_margin && 350 var->right_margin == ps3fb_modedb[i].right_margin && 351 var->upper_margin == ps3fb_modedb[i].upper_margin && 352 var->lower_margin == ps3fb_modedb[i].lower_margin && 353 var->sync == ps3fb_modedb[i].sync && 354 (var->vmode & FB_VMODE_MASK) == ps3fb_modedb[i].vmode) 355 goto found; 356 357 pr_debug("ps3fb_find_mode: mode not found\n"); 358 return 0; 359 360found: 361 /* Cropped broadcast modes use the full line length */ 362 *ddr_line_length = ps3fb_modedb[i < 10 ? i + 13 : i].xres * BPP; 363 364 if (ps3_compare_firmware_version(1, 9, 0) >= 0) { 365 *xdr_line_length = GPU_ALIGN_UP(max(var->xres, 366 var->xres_virtual) * BPP); 367 if (*xdr_line_length > GPU_MAX_LINE_LENGTH) 368 *xdr_line_length = GPU_MAX_LINE_LENGTH; 369 } else 370 *xdr_line_length = *ddr_line_length; 371 372 /* Full broadcast modes have the full mode bit set */ 373 mode = i > 12 ? (i - 12) | PS3FB_FULL_MODE_BIT : i + 1; 374 375 pr_debug("ps3fb_find_mode: mode %u\n", mode); 376 377 return mode; 378} 379 380static const struct fb_videomode *ps3fb_default_mode(int id) 381{ 382 u32 mode = id & PS3AV_MODE_MASK; 383 u32 flags; 384 385 if (mode < 1 || mode > 13) 386 return NULL; 387 388 flags = id & ~PS3AV_MODE_MASK; 389 390 if (mode <= 10 && flags & PS3FB_FULL_MODE_BIT) { 391 /* Full broadcast mode */ 392 return &ps3fb_modedb[mode + 12]; 393 } 394 395 return &ps3fb_modedb[mode - 1]; 396} 397 398static void ps3fb_sync_image(struct device *dev, u64 frame_offset, 399 u64 dst_offset, u64 src_offset, u32 width, 400 u32 height, u32 dst_line_length, 401 u32 src_line_length) 402{ 403 int status; 404 u64 line_length; 405 406 line_length = dst_line_length; 407 if (src_line_length != dst_line_length) 408 line_length |= (u64)src_line_length << 32; 409 410 src_offset += GPU_FB_START; 411 status = lv1_gpu_context_attribute(ps3fb.context_handle, 412 L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 413 dst_offset, GPU_IOIF + src_offset, 414 L1GPU_FB_BLIT_WAIT_FOR_COMPLETION | 415 (width << 16) | height, 416 line_length); 417 if (status) 418 dev_err(dev, 419 "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n", 420 __func__, status); 421#ifdef HEAD_A 422 status = lv1_gpu_context_attribute(ps3fb.context_handle, 423 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 424 0, frame_offset, 0, 0); 425 if (status) 426 dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n", 427 __func__, status); 428#endif 429#ifdef HEAD_B 430 status = lv1_gpu_context_attribute(ps3fb.context_handle, 431 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 432 1, frame_offset, 0, 0); 433 if (status) 434 dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n", 435 __func__, status); 436#endif 437} 438 439static int ps3fb_sync(struct fb_info *info, u32 frame) 440{ 441 struct ps3fb_par *par = info->par; 442 int i, error = 0; 443 u32 ddr_line_length, xdr_line_length; 444 u64 ddr_base, xdr_base; 445 446 if (frame > par->num_frames - 1) { 447 dev_dbg(info->device, "%s: invalid frame number (%u)\n", 448 __func__, frame); 449 error = -EINVAL; 450 goto out; 451 } 452 453 i = par->res_index; 454 xdr_line_length = info->fix.line_length; 455 ddr_line_length = ps3fb_res[i].xres * BPP; 456 xdr_base = frame * info->var.yres_virtual * xdr_line_length; 457 ddr_base = frame * ps3fb_res[i].yres * ddr_line_length; 458 459 ps3fb_sync_image(info->device, ddr_base + par->full_offset, 460 ddr_base + par->fb_offset, xdr_base + par->pan_offset, 461 par->width, par->height, ddr_line_length, 462 xdr_line_length); 463 464out: 465 return error; 466} 467 468static int ps3fb_open(struct fb_info *info, int user) 469{ 470 atomic_inc(&ps3fb.f_count); 471 return 0; 472} 473 474static int ps3fb_release(struct fb_info *info, int user) 475{ 476 if (atomic_dec_and_test(&ps3fb.f_count)) { 477 if (atomic_read(&ps3fb.ext_flip)) { 478 atomic_set(&ps3fb.ext_flip, 0); 479 if (!try_acquire_console_sem()) { 480 ps3fb_sync(info, 0); /* single buffer */ 481 release_console_sem(); 482 } 483 } 484 } 485 return 0; 486} 487 488 /* 489 * Setting the video mode has been split into two parts. 490 * First part, xxxfb_check_var, must not write anything 491 * to hardware, it should only verify and adjust var. 492 * This means it doesn't alter par but it does use hardware 493 * data from it to check this var. 494 */ 495 496static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info) 497{ 498 u32 xdr_line_length, ddr_line_length; 499 int mode; 500 501 dev_dbg(info->device, "var->xres:%u info->var.xres:%u\n", var->xres, 502 info->var.xres); 503 dev_dbg(info->device, "var->yres:%u info->var.yres:%u\n", var->yres, 504 info->var.yres); 505 506 /* FIXME For now we do exact matches only */ 507 mode = ps3fb_find_mode(var, &ddr_line_length, &xdr_line_length); 508 if (!mode) 509 return -EINVAL; 510 511 /* Virtual screen */ 512 if (var->xres_virtual < var->xres) 513 var->xres_virtual = var->xres; 514 if (var->yres_virtual < var->yres) 515 var->yres_virtual = var->yres; 516 517 if (var->xres_virtual > xdr_line_length / BPP) { 518 dev_dbg(info->device, 519 "Horizontal virtual screen size too large\n"); 520 return -EINVAL; 521 } 522 523 if (var->xoffset + var->xres > var->xres_virtual || 524 var->yoffset + var->yres > var->yres_virtual) { 525 dev_dbg(info->device, "panning out-of-range\n"); 526 return -EINVAL; 527 } 528 529 /* We support ARGB8888 only */ 530 if (var->bits_per_pixel > 32 || var->grayscale || 531 var->red.offset > 16 || var->green.offset > 8 || 532 var->blue.offset > 0 || var->transp.offset > 24 || 533 var->red.length > 8 || var->green.length > 8 || 534 var->blue.length > 8 || var->transp.length > 8 || 535 var->red.msb_right || var->green.msb_right || 536 var->blue.msb_right || var->transp.msb_right || var->nonstd) { 537 dev_dbg(info->device, "We support ARGB8888 only\n"); 538 return -EINVAL; 539 } 540 541 var->bits_per_pixel = 32; 542 var->red.offset = 16; 543 var->green.offset = 8; 544 var->blue.offset = 0; 545 var->transp.offset = 24; 546 var->red.length = 8; 547 var->green.length = 8; 548 var->blue.length = 8; 549 var->transp.length = 8; 550 var->red.msb_right = 0; 551 var->green.msb_right = 0; 552 var->blue.msb_right = 0; 553 var->transp.msb_right = 0; 554 555 /* Rotation is not supported */ 556 if (var->rotate) { 557 dev_dbg(info->device, "Rotation is not supported\n"); 558 return -EINVAL; 559 } 560 561 /* Memory limit */ 562 if (var->yres_virtual * xdr_line_length > ps3fb.xdr_size) { 563 dev_dbg(info->device, "Not enough memory\n"); 564 return -ENOMEM; 565 } 566 567 var->height = -1; 568 var->width = -1; 569 570 return 0; 571} 572 573 /* 574 * This routine actually sets the video mode. 575 */ 576 577static int ps3fb_set_par(struct fb_info *info) 578{ 579 struct ps3fb_par *par = info->par; 580 unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines; 581 int i; 582 unsigned long offset; 583 u64 dst; 584 585 dev_dbg(info->device, "xres:%d xv:%d yres:%d yv:%d clock:%d\n", 586 info->var.xres, info->var.xres_virtual, 587 info->var.yres, info->var.yres_virtual, info->var.pixclock); 588 589 mode = ps3fb_find_mode(&info->var, &ddr_line_length, &xdr_line_length); 590 if (!mode) 591 return -EINVAL; 592 593 i = ps3fb_get_res_table(info->var.xres, info->var.yres, mode); 594 par->res_index = i; 595 596 info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea); 597 info->fix.smem_len = ps3fb.xdr_size; 598 info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0; 599 info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0; 600 info->fix.line_length = xdr_line_length; 601 602 info->screen_base = (char __iomem *)ps3fb.xdr_ea; 603 604 par->num_frames = ps3fb.xdr_size / 605 max(ps3fb_res[i].yres * ddr_line_length, 606 info->var.yres_virtual * xdr_line_length); 607 608 /* Keep the special bits we cannot set using fb_var_screeninfo */ 609 par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode; 610 611 par->width = info->var.xres; 612 par->height = info->var.yres; 613 offset = VP_OFF(i); 614 par->fb_offset = GPU_ALIGN_UP(offset); 615 par->full_offset = par->fb_offset - offset; 616 par->pan_offset = info->var.yoffset * xdr_line_length + 617 info->var.xoffset * BPP; 618 619 if (par->new_mode_id != par->mode_id) { 620 if (ps3av_set_video_mode(par->new_mode_id)) { 621 par->new_mode_id = par->mode_id; 622 return -EINVAL; 623 } 624 par->mode_id = par->new_mode_id; 625 } 626 627 /* Clear XDR frame buffer memory */ 628 memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size); 629 630 /* Clear DDR frame buffer memory */ 631 lines = ps3fb_res[i].yres * par->num_frames; 632 if (par->full_offset) 633 lines++; 634 maxlines = ps3fb.xdr_size / ddr_line_length; 635 for (dst = 0; lines; dst += maxlines * ddr_line_length) { 636 unsigned int l = min(lines, maxlines); 637 ps3fb_sync_image(info->device, 0, dst, 0, ps3fb_res[i].xres, l, 638 ddr_line_length, ddr_line_length); 639 lines -= l; 640 } 641 642 return 0; 643} 644 645 /* 646 * Set a single color register. The values supplied are already 647 * rounded down to the hardware's capabilities (according to the 648 * entries in the var structure). Return != 0 for invalid regno. 649 */ 650 651static int ps3fb_setcolreg(unsigned int regno, unsigned int red, 652 unsigned int green, unsigned int blue, 653 unsigned int transp, struct fb_info *info) 654{ 655 if (regno >= 16) 656 return 1; 657 658 red >>= 8; 659 green >>= 8; 660 blue >>= 8; 661 transp >>= 8; 662 663 ((u32 *)info->pseudo_palette)[regno] = transp << 24 | red << 16 | 664 green << 8 | blue; 665 return 0; 666} 667 668static int ps3fb_pan_display(struct fb_var_screeninfo *var, 669 struct fb_info *info) 670{ 671 struct ps3fb_par *par = info->par; 672 673 par->pan_offset = var->yoffset * info->fix.line_length + 674 var->xoffset * BPP; 675 return 0; 676} 677 678 /* 679 * As we have a virtual frame buffer, we need our own mmap function 680 */ 681 682static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma) 683{ 684 unsigned long size, offset; 685 686 size = vma->vm_end - vma->vm_start; 687 offset = vma->vm_pgoff << PAGE_SHIFT; 688 if (offset + size > info->fix.smem_len) 689 return -EINVAL; 690 691 offset += info->fix.smem_start; 692 if (remap_pfn_range(vma, vma->vm_start, offset >> PAGE_SHIFT, 693 size, vma->vm_page_prot)) 694 return -EAGAIN; 695 696 dev_dbg(info->device, "ps3fb: mmap framebuffer P(%lx)->V(%lx)\n", 697 offset, vma->vm_start); 698 return 0; 699} 700 701 /* 702 * Blank the display 703 */ 704 705static int ps3fb_blank(int blank, struct fb_info *info) 706{ 707 int retval; 708 709 dev_dbg(info->device, "%s: blank:%d\n", __func__, blank); 710 switch (blank) { 711 case FB_BLANK_POWERDOWN: 712 case FB_BLANK_HSYNC_SUSPEND: 713 case FB_BLANK_VSYNC_SUSPEND: 714 case FB_BLANK_NORMAL: 715 retval = ps3av_video_mute(1); /* mute on */ 716 if (!retval) 717 ps3fb.is_blanked = 1; 718 break; 719 720 default: /* unblank */ 721 retval = ps3av_video_mute(0); /* mute off */ 722 if (!retval) 723 ps3fb.is_blanked = 0; 724 break; 725 } 726 return retval; 727} 728 729static int ps3fb_get_vblank(struct fb_vblank *vblank) 730{ 731 memset(vblank, 0, sizeof(*vblank)); 732 vblank->flags = FB_VBLANK_HAVE_VSYNC; 733 return 0; 734} 735 736static int ps3fb_wait_for_vsync(u32 crtc) 737{ 738 int ret; 739 u64 count; 740 741 count = ps3fb.vblank_count; 742 ret = wait_event_interruptible_timeout(ps3fb.wait_vsync, 743 count != ps3fb.vblank_count, 744 HZ / 10); 745 if (!ret) 746 return -ETIMEDOUT; 747 748 return 0; 749} 750 751static void ps3fb_flip_ctl(int on, void *data) 752{ 753 struct ps3fb_priv *priv = data; 754 if (on) 755 atomic_dec_if_positive(&priv->ext_flip); 756 else 757 atomic_inc(&priv->ext_flip); 758} 759 760 761 /* 762 * ioctl 763 */ 764 765static int ps3fb_ioctl(struct fb_info *info, unsigned int cmd, 766 unsigned long arg) 767{ 768 void __user *argp = (void __user *)arg; 769 u32 val; 770 int retval = -EFAULT; 771 772 switch (cmd) { 773 case FBIOGET_VBLANK: 774 { 775 struct fb_vblank vblank; 776 dev_dbg(info->device, "FBIOGET_VBLANK:\n"); 777 retval = ps3fb_get_vblank(&vblank); 778 if (retval) 779 break; 780 781 if (copy_to_user(argp, &vblank, sizeof(vblank))) 782 retval = -EFAULT; 783 break; 784 } 785 786 case FBIO_WAITFORVSYNC: 787 { 788 u32 crt; 789 dev_dbg(info->device, "FBIO_WAITFORVSYNC:\n"); 790 if (get_user(crt, (u32 __user *) arg)) 791 break; 792 793 retval = ps3fb_wait_for_vsync(crt); 794 break; 795 } 796 797 case PS3FB_IOCTL_SETMODE: 798 { 799 struct ps3fb_par *par = info->par; 800 const struct fb_videomode *mode; 801 struct fb_var_screeninfo var; 802 803 if (copy_from_user(&val, argp, sizeof(val))) 804 break; 805 806 if (!(val & PS3AV_MODE_MASK)) { 807 u32 id = ps3av_get_auto_mode(); 808 if (id > 0) 809 val = (val & ~PS3AV_MODE_MASK) | id; 810 } 811 dev_dbg(info->device, "PS3FB_IOCTL_SETMODE:%x\n", val); 812 retval = -EINVAL; 813 mode = ps3fb_default_mode(val); 814 if (mode) { 815 var = info->var; 816 fb_videomode_to_var(&var, mode); 817 acquire_console_sem(); 818 info->flags |= FBINFO_MISC_USEREVENT; 819 /* Force, in case only special bits changed */ 820 var.activate |= FB_ACTIVATE_FORCE; 821 par->new_mode_id = val; 822 retval = fb_set_var(info, &var); 823 info->flags &= ~FBINFO_MISC_USEREVENT; 824 release_console_sem(); 825 } 826 break; 827 } 828 829 case PS3FB_IOCTL_GETMODE: 830 val = ps3av_get_mode(); 831 dev_dbg(info->device, "PS3FB_IOCTL_GETMODE:%x\n", val); 832 if (!copy_to_user(argp, &val, sizeof(val))) 833 retval = 0; 834 break; 835 836 case PS3FB_IOCTL_SCREENINFO: 837 { 838 struct ps3fb_par *par = info->par; 839 struct ps3fb_ioctl_res res; 840 dev_dbg(info->device, "PS3FB_IOCTL_SCREENINFO:\n"); 841 res.xres = info->fix.line_length / BPP; 842 res.yres = info->var.yres_virtual; 843 res.xoff = (res.xres - info->var.xres) / 2; 844 res.yoff = (res.yres - info->var.yres) / 2; 845 res.num_frames = par->num_frames; 846 if (!copy_to_user(argp, &res, sizeof(res))) 847 retval = 0; 848 break; 849 } 850 851 case PS3FB_IOCTL_ON: 852 dev_dbg(info->device, "PS3FB_IOCTL_ON:\n"); 853 atomic_inc(&ps3fb.ext_flip); 854 retval = 0; 855 break; 856 857 case PS3FB_IOCTL_OFF: 858 dev_dbg(info->device, "PS3FB_IOCTL_OFF:\n"); 859 atomic_dec_if_positive(&ps3fb.ext_flip); 860 retval = 0; 861 break; 862 863 case PS3FB_IOCTL_FSEL: 864 if (copy_from_user(&val, argp, sizeof(val))) 865 break; 866 867 dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val); 868 acquire_console_sem(); 869 retval = ps3fb_sync(info, val); 870 release_console_sem(); 871 break; 872 873 default: 874 retval = -ENOIOCTLCMD; 875 break; 876 } 877 return retval; 878} 879 880static int ps3fbd(void *arg) 881{ 882 struct fb_info *info = arg; 883 884 set_freezable(); 885 while (!kthread_should_stop()) { 886 try_to_freeze(); 887 set_current_state(TASK_INTERRUPTIBLE); 888 if (ps3fb.is_kicked) { 889 ps3fb.is_kicked = 0; 890 acquire_console_sem(); 891 ps3fb_sync(info, 0); /* single buffer */ 892 release_console_sem(); 893 } 894 schedule(); 895 } 896 return 0; 897} 898 899static irqreturn_t ps3fb_vsync_interrupt(int irq, void *ptr) 900{ 901 struct device *dev = ptr; 902 u64 v1; 903 int status; 904 struct display_head *head = &ps3fb.dinfo->display_head[1]; 905 906 status = lv1_gpu_context_intr(ps3fb.context_handle, &v1); 907 if (status) { 908 dev_err(dev, "%s: lv1_gpu_context_intr failed: %d\n", __func__, 909 status); 910 return IRQ_NONE; 911 } 912 913 if (v1 & (1 << GPU_INTR_STATUS_VSYNC_1)) { 914 /* VSYNC */ 915 ps3fb.vblank_count = head->vblank_count; 916 if (ps3fb.task && !ps3fb.is_blanked && 917 !atomic_read(&ps3fb.ext_flip)) { 918 ps3fb.is_kicked = 1; 919 wake_up_process(ps3fb.task); 920 } 921 wake_up_interruptible(&ps3fb.wait_vsync); 922 } 923 924 return IRQ_HANDLED; 925} 926 927 928static int ps3fb_vsync_settings(struct gpu_driver_info *dinfo, 929 struct device *dev) 930{ 931 int error; 932 933 dev_dbg(dev, "version_driver:%x\n", dinfo->version_driver); 934 dev_dbg(dev, "irq outlet:%x\n", dinfo->irq.irq_outlet); 935 dev_dbg(dev, 936 "version_gpu: %x memory_size: %x ch: %x core_freq: %d " 937 "mem_freq:%d\n", 938 dinfo->version_gpu, dinfo->memory_size, dinfo->hardware_channel, 939 dinfo->nvcore_frequency/1000000, dinfo->memory_frequency/1000000); 940 941 if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) { 942 dev_err(dev, "%s: version_driver err:%x\n", __func__, 943 dinfo->version_driver); 944 return -EINVAL; 945 } 946 947 error = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet, 948 &ps3fb.irq_no); 949 if (error) { 950 dev_err(dev, "%s: ps3_alloc_irq failed %d\n", __func__, error); 951 return error; 952 } 953 954 error = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt, IRQF_DISABLED, 955 DEVICE_NAME, dev); 956 if (error) { 957 dev_err(dev, "%s: request_irq failed %d\n", __func__, error); 958 ps3_irq_plug_destroy(ps3fb.irq_no); 959 return error; 960 } 961 962 dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) | 963 (1 << GPU_INTR_STATUS_FLIP_1); 964 return 0; 965} 966 967static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev) 968{ 969 int status; 970 971 status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, 972 xdr_lpar, ps3fb_videomemory.size, 0); 973 if (status) { 974 dev_err(dev, "%s: lv1_gpu_context_iomap failed: %d\n", 975 __func__, status); 976 return -ENXIO; 977 } 978 dev_dbg(dev, 979 "video:%p xdr_ea:%p ioif:%lx lpar:%lx phys:%lx size:%lx\n", 980 ps3fb_videomemory.address, ps3fb.xdr_ea, GPU_IOIF, xdr_lpar, 981 virt_to_abs(ps3fb.xdr_ea), ps3fb_videomemory.size); 982 983 status = lv1_gpu_context_attribute(ps3fb.context_handle, 984 L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP, 985 xdr_lpar, GPU_CMD_BUF_SIZE, 986 GPU_IOIF, 0); 987 if (status) { 988 dev_err(dev, 989 "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n", 990 __func__, status); 991 return -ENXIO; 992 } 993 return 0; 994} 995 996static struct fb_ops ps3fb_ops = { 997 .fb_open = ps3fb_open, 998 .fb_release = ps3fb_release, 999 .fb_read = fb_sys_read, 1000 .fb_write = fb_sys_write, 1001 .fb_check_var = ps3fb_check_var, 1002 .fb_set_par = ps3fb_set_par, 1003 .fb_setcolreg = ps3fb_setcolreg, 1004 .fb_pan_display = ps3fb_pan_display, 1005 .fb_fillrect = sys_fillrect, 1006 .fb_copyarea = sys_copyarea, 1007 .fb_imageblit = sys_imageblit, 1008 .fb_mmap = ps3fb_mmap, 1009 .fb_blank = ps3fb_blank, 1010 .fb_ioctl = ps3fb_ioctl, 1011 .fb_compat_ioctl = ps3fb_ioctl 1012}; 1013 1014static struct fb_fix_screeninfo ps3fb_fix __initdata = { 1015 .id = DEVICE_NAME, 1016 .type = FB_TYPE_PACKED_PIXELS, 1017 .visual = FB_VISUAL_TRUECOLOR, 1018 .accel = FB_ACCEL_NONE, 1019}; 1020 1021static int ps3fb_set_sync(struct device *dev) 1022{ 1023 int status; 1024 1025#ifdef HEAD_A 1026 status = lv1_gpu_context_attribute(0x0, 1027 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, 1028 0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0); 1029 if (status) { 1030 dev_err(dev, 1031 "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: " 1032 "%d\n", 1033 __func__, status); 1034 return -1; 1035 } 1036#endif 1037#ifdef HEAD_B 1038 status = lv1_gpu_context_attribute(0x0, 1039 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, 1040 1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0); 1041 1042 if (status) { 1043 dev_err(dev, 1044 "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: " 1045 "%d\n", 1046 __func__, status); 1047 return -1; 1048 } 1049#endif 1050 return 0; 1051} 1052 1053static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev) 1054{ 1055 struct fb_info *info; 1056 struct ps3fb_par *par; 1057 int retval = -ENOMEM; 1058 u32 xres, yres; 1059 u64 ddr_lpar = 0; 1060 u64 lpar_dma_control = 0; 1061 u64 lpar_driver_info = 0; 1062 u64 lpar_reports = 0; 1063 u64 lpar_reports_size = 0; 1064 u64 xdr_lpar; 1065 int status, res_index; 1066 struct task_struct *task; 1067 unsigned long max_ps3fb_size; 1068 1069 if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) { 1070 dev_err(&dev->core, "%s: Not enough video memory\n", __func__); 1071 return -ENOMEM; 1072 } 1073 1074 status = ps3_open_hv_device(dev); 1075 if (status) { 1076 dev_err(&dev->core, "%s: ps3_open_hv_device failed\n", 1077 __func__); 1078 goto err; 1079 } 1080 1081 if (!ps3fb_mode) 1082 ps3fb_mode = ps3av_get_mode(); 1083 dev_dbg(&dev->core, "ps3av_mode:%d\n", ps3fb_mode); 1084 1085 if (ps3fb_mode > 0 && 1086 !ps3av_video_mode2res(ps3fb_mode, &xres, &yres)) { 1087 res_index = ps3fb_get_res_table(xres, yres, ps3fb_mode); 1088 dev_dbg(&dev->core, "res_index:%d\n", res_index); 1089 } else 1090 res_index = GPU_RES_INDEX; 1091 1092 atomic_set(&ps3fb.f_count, -1); /* fbcon opens ps3fb */ 1093 atomic_set(&ps3fb.ext_flip, 0); /* for flip with vsync */ 1094 init_waitqueue_head(&ps3fb.wait_vsync); 1095 1096 ps3fb_set_sync(&dev->core); 1097 1098 max_ps3fb_size = _ALIGN_UP(GPU_IOIF, 256*1024*1024) - GPU_IOIF; 1099 if (ps3fb_videomemory.size > max_ps3fb_size) { 1100 dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n", 1101 max_ps3fb_size); 1102 ps3fb_videomemory.size = max_ps3fb_size; 1103 } 1104 1105 /* get gpu context handle */ 1106 status = lv1_gpu_memory_allocate(ps3fb_videomemory.size, 0, 0, 0, 0, 1107 &ps3fb.memory_handle, &ddr_lpar); 1108 if (status) { 1109 dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n", 1110 __func__, status); 1111 goto err; 1112 } 1113 dev_dbg(&dev->core, "ddr:lpar:0x%lx\n", ddr_lpar); 1114 1115 status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0, 1116 &ps3fb.context_handle, 1117 &lpar_dma_control, &lpar_driver_info, 1118 &lpar_reports, &lpar_reports_size); 1119 if (status) { 1120 dev_err(&dev->core, 1121 "%s: lv1_gpu_context_attribute failed: %d\n", __func__, 1122 status); 1123 goto err_gpu_memory_free; 1124 } 1125 1126 /* vsync interrupt */ 1127 ps3fb.dinfo = ioremap(lpar_driver_info, 128 * 1024); 1128 if (!ps3fb.dinfo) { 1129 dev_err(&dev->core, "%s: ioremap failed\n", __func__); 1130 goto err_gpu_context_free; 1131 } 1132 1133 retval = ps3fb_vsync_settings(ps3fb.dinfo, &dev->core); 1134 if (retval) 1135 goto err_iounmap_dinfo; 1136 1137 /* XDR frame buffer */ 1138 ps3fb.xdr_ea = ps3fb_videomemory.address; 1139 xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb.xdr_ea)); 1140 1141 /* Clear memory to prevent kernel info leakage into userspace */ 1142 memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size); 1143 1144 /* 1145 * The GPU command buffer is at the start of video memory 1146 * As we don't use the full command buffer, we can put the actual 1147 * frame buffer at offset GPU_FB_START and save some precious XDR 1148 * memory 1149 */ 1150 ps3fb.xdr_ea += GPU_FB_START; 1151 ps3fb.xdr_size = ps3fb_videomemory.size - GPU_FB_START; 1152 1153 retval = ps3fb_xdr_settings(xdr_lpar, &dev->core); 1154 if (retval) 1155 goto err_free_irq; 1156 1157 info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core); 1158 if (!info) 1159 goto err_free_irq; 1160 1161 par = info->par; 1162 par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */ 1163 par->new_mode_id = ps3fb_mode; 1164 par->res_index = res_index; 1165 par->num_frames = 1; 1166 1167 info->screen_base = (char __iomem *)ps3fb.xdr_ea; 1168 info->fbops = &ps3fb_ops; 1169 1170 info->fix = ps3fb_fix; 1171 info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea); 1172 info->fix.smem_len = ps3fb.xdr_size; 1173 info->pseudo_palette = par->pseudo_palette; 1174 info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST | 1175 FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN; 1176 1177 retval = fb_alloc_cmap(&info->cmap, 256, 0); 1178 if (retval < 0) 1179 goto err_framebuffer_release; 1180 1181 if (!fb_find_mode(&info->var, info, mode_option, ps3fb_modedb, 1182 ARRAY_SIZE(ps3fb_modedb), 1183 ps3fb_default_mode(par->new_mode_id), 32)) { 1184 retval = -EINVAL; 1185 goto err_fb_dealloc; 1186 } 1187 1188 fb_videomode_to_modelist(ps3fb_modedb, ARRAY_SIZE(ps3fb_modedb), 1189 &info->modelist); 1190 1191 retval = register_framebuffer(info); 1192 if (retval < 0) 1193 goto err_fb_dealloc; 1194 1195 dev->core.driver_data = info; 1196 1197 dev_info(info->device, "%s %s, using %lu KiB of video memory\n", 1198 dev_driver_string(info->dev), info->dev->bus_id, 1199 ps3fb.xdr_size >> 10); 1200 1201 task = kthread_run(ps3fbd, info, DEVICE_NAME); 1202 if (IS_ERR(task)) { 1203 retval = PTR_ERR(task); 1204 goto err_unregister_framebuffer; 1205 } 1206 1207 ps3fb.task = task; 1208 ps3av_register_flip_ctl(ps3fb_flip_ctl, &ps3fb); 1209 1210 return 0; 1211 1212err_unregister_framebuffer: 1213 unregister_framebuffer(info); 1214err_fb_dealloc: 1215 fb_dealloc_cmap(&info->cmap); 1216err_framebuffer_release: 1217 framebuffer_release(info); 1218err_free_irq: 1219 free_irq(ps3fb.irq_no, &dev->core); 1220 ps3_irq_plug_destroy(ps3fb.irq_no); 1221err_iounmap_dinfo: 1222 iounmap((u8 __iomem *)ps3fb.dinfo); 1223err_gpu_context_free: 1224 lv1_gpu_context_free(ps3fb.context_handle); 1225err_gpu_memory_free: 1226 lv1_gpu_memory_free(ps3fb.memory_handle); 1227err: 1228 return retval; 1229} 1230 1231static int ps3fb_shutdown(struct ps3_system_bus_device *dev) 1232{ 1233 int status; 1234 struct fb_info *info = dev->core.driver_data; 1235 1236 dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__); 1237 1238 ps3fb_flip_ctl(0, &ps3fb); /* flip off */ 1239 ps3fb.dinfo->irq.mask = 0; 1240 1241 ps3av_register_flip_ctl(NULL, NULL); 1242 if (ps3fb.task) { 1243 struct task_struct *task = ps3fb.task; 1244 ps3fb.task = NULL; 1245 kthread_stop(task); 1246 } 1247 if (ps3fb.irq_no) { 1248 free_irq(ps3fb.irq_no, &dev->core); 1249 ps3_irq_plug_destroy(ps3fb.irq_no); 1250 } 1251 if (info) { 1252 unregister_framebuffer(info); 1253 fb_dealloc_cmap(&info->cmap); 1254 framebuffer_release(info); 1255 info = dev->core.driver_data = NULL; 1256 } 1257 iounmap((u8 __iomem *)ps3fb.dinfo); 1258 1259 status = lv1_gpu_context_free(ps3fb.context_handle); 1260 if (status) 1261 dev_dbg(&dev->core, "lv1_gpu_context_free failed: %d\n", 1262 status); 1263 1264 status = lv1_gpu_memory_free(ps3fb.memory_handle); 1265 if (status) 1266 dev_dbg(&dev->core, "lv1_gpu_memory_free failed: %d\n", 1267 status); 1268 1269 ps3_close_hv_device(dev); 1270 dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__); 1271 1272 return 0; 1273} 1274 1275static struct ps3_system_bus_driver ps3fb_driver = { 1276 .match_id = PS3_MATCH_ID_GRAPHICS, 1277 .core.name = DEVICE_NAME, 1278 .core.owner = THIS_MODULE, 1279 .probe = ps3fb_probe, 1280 .remove = ps3fb_shutdown, 1281 .shutdown = ps3fb_shutdown, 1282}; 1283 1284static int __init ps3fb_setup(void) 1285{ 1286 char *options; 1287 1288#ifdef MODULE 1289 return 0; 1290#endif 1291 1292 if (fb_get_options(DEVICE_NAME, &options)) 1293 return -ENXIO; 1294 1295 if (!options || !*options) 1296 return 0; 1297 1298 while (1) { 1299 char *this_opt = strsep(&options, ","); 1300 1301 if (!this_opt) 1302 break; 1303 if (!*this_opt) 1304 continue; 1305 if (!strncmp(this_opt, "mode:", 5)) 1306 ps3fb_mode = simple_strtoul(this_opt + 5, NULL, 0); 1307 else 1308 mode_option = this_opt; 1309 } 1310 return 0; 1311} 1312 1313static int __init ps3fb_init(void) 1314{ 1315 if (!ps3fb_videomemory.address || ps3fb_setup()) 1316 return -ENXIO; 1317 1318 return ps3_system_bus_driver_register(&ps3fb_driver); 1319} 1320 1321static void __exit ps3fb_exit(void) 1322{ 1323 pr_debug(" -> %s:%d\n", __func__, __LINE__); 1324 ps3_system_bus_driver_unregister(&ps3fb_driver); 1325 pr_debug(" <- %s:%d\n", __func__, __LINE__); 1326} 1327 1328module_init(ps3fb_init); 1329module_exit(ps3fb_exit); 1330 1331MODULE_LICENSE("GPL"); 1332MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver"); 1333MODULE_AUTHOR("Sony Computer Entertainment Inc."); 1334MODULE_ALIAS(PS3_MODULE_ALIAS_GRAPHICS);