Create a new simple Custom C# node#
You can create a Custom C# node to run your own custom logic in a Script Graph. For more information on Custom C# nodes, see Custom C# nodes.
To create a new simple Custom C# node:
-
[!includeopen-project-window]
-
Right-click a folder in the Project window's folder list, or anywhere in the Project window's preview pane, and go to Create > C# Script.
-
Enter a name, such as
MyNode, for the new script file. -
Press Enter.
-
[!includeopen-new-external-code]
-
In your external editor, copy and paste the following code into your C# script:
using Unity.VisualScripting; using UnityEngine; public class MyNode : Unit { protected override void Definition() //The method to set what our node will be doing. { } } -
[!includesave-script]
-
[!includereturn-unity]
-
[!includeregen-node-library]
NOTE
If you don't regenerate your Node Library, the node won't appear in Visual Scripting's fuzzy finder.
-
Open a Script Graph where you want to add your new node.
-
[!includeopen-fuzzy-finder]
-
The node appears as
My Nodeat the end of the fuzzy finder list. Select the node to add it to your graph.
Next steps#
After you create the basic start to a node and add it to Visual Scripting's fuzzy finder, add ports so your node can send and receive data.