A game about forced loneliness, made by TACStudios
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Texture 2D Asset Node#

Description#

Defines a constant Texture 2D Asset for use in the shader. To sample the Texture 2D Asset it should be used in conjunction with a Sample Texture 2D Node. When using a separate Texture 2D Asset Node, you can sample a Texture 2D twice, with different parameters, without defining the Texture 2D itself twice.

Ports#

Name Direction Type Description
Out Output Texture 2D Output value

Controls#

Name Type Options Description
Object Field (Texture) Defines the texture 3D asset from the project.

Generated Code Example#

The following example code represents one possible outcome of this node.

TEXTURE2D(_Texture2DAsset);
SAMPLER(sampler_Texture2DAsset);