A game about forced loneliness, made by TACStudios

Color Node#

Description#

Defines a constant Vector 4 value in the shader using a Color field. Can be converted to a Color Property Type via the Node's context menu. The value of the Mode parameter will also respected when generating the Property.

NOTE: In versions prior to 10.0, Shader Graph assumed that HDR colors from the Color Node were in gamma space. Version 10.0 corrected this behavior, and Shader Graph now interprets HDR colors in linear space. HDR Color nodes that you created with older versions maintain the old behavior, but you can use the Graph Inspector to upgrade them. To mimic the old behavior on a new HDR Color node, you can use a Colorspace Conversion Node to convert the HDR color from RGB to Linear.

Ports#

Name Direction Type Binding Description
Out Output Vector 4 None Output value

Controls#

Name Type Options Description
Color Defines the output value.
Mode Dropdown Default, HDR Sets properties of the Color field

Generated Code Example#

The following example code represents one possible outcome of this node.

float4 _Color = IsGammaSpace() ? float4(1, 2, 3, 4) : float4(SRGBToLinear(float3(1, 2, 3)), 4);