A game about forced loneliness, made by TACStudios
1//------------------------------------------------------------------------------
2// <auto-generated>
3// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
4// version 1.11.2
5// from Assets/Samples/SimpleDemo/SimpleControls.inputactions
6//
7// Changes to this file may cause incorrect behavior and will be lost if
8// the code is regenerated.
9// </auto-generated>
10//------------------------------------------------------------------------------
11
12using System;
13using System.Collections;
14using System.Collections.Generic;
15using UnityEngine.InputSystem;
16using UnityEngine.InputSystem.Utilities;
17
18public partial class @SimpleControls: IInputActionCollection2, IDisposable
19{
20 public InputActionAsset asset { get; }
21 public @SimpleControls()
22 {
23 asset = InputActionAsset.FromJson(@"{
24 ""name"": ""SimpleControls"",
25 ""maps"": [
26 {
27 ""name"": ""gameplay"",
28 ""id"": ""265c38f5-dd18-4d34-b198-aec58e1627ff"",
29 ""actions"": [
30 {
31 ""name"": ""fire"",
32 ""type"": ""Button"",
33 ""id"": ""1077f913-a9f9-41b1-acb3-b9ee0adbc744"",
34 ""expectedControlType"": ""Button"",
35 ""processors"": """",
36 ""interactions"": ""Tap,SlowTap"",
37 ""initialStateCheck"": false
38 },
39 {
40 ""name"": ""move"",
41 ""type"": ""Value"",
42 ""id"": ""50fd2809-3aa3-4a90-988e-1facf6773553"",
43 ""expectedControlType"": ""Vector2"",
44 ""processors"": """",
45 ""interactions"": """",
46 ""initialStateCheck"": true
47 },
48 {
49 ""name"": ""look"",
50 ""type"": ""Value"",
51 ""id"": ""c60e0974-d140-4597-a40e-9862193067e9"",
52 ""expectedControlType"": ""Vector2"",
53 ""processors"": """",
54 ""interactions"": """",
55 ""initialStateCheck"": true
56 }
57 ],
58 ""bindings"": [
59 {
60 ""name"": """",
61 ""id"": ""abb776f3-f329-4f7b-bbf8-b577d13be018"",
62 ""path"": ""*/{PrimaryAction}"",
63 ""interactions"": """",
64 ""processors"": """",
65 ""groups"": """",
66 ""action"": ""fire"",
67 ""isComposite"": false,
68 ""isPartOfComposite"": false
69 },
70 {
71 ""name"": """",
72 ""id"": ""e1b8c4dd-7b3a-4db6-a93a-0889b59b1afc"",
73 ""path"": ""<Gamepad>/leftStick"",
74 ""interactions"": """",
75 ""processors"": """",
76 ""groups"": """",
77 ""action"": ""move"",
78 ""isComposite"": false,
79 ""isPartOfComposite"": false
80 },
81 {
82 ""name"": ""Dpad"",
83 ""id"": ""cefc16fc-557a-44b0-939f-2ad792876b07"",
84 ""path"": ""Dpad"",
85 ""interactions"": """",
86 ""processors"": """",
87 ""groups"": """",
88 ""action"": ""move"",
89 ""isComposite"": true,
90 ""isPartOfComposite"": false
91 },
92 {
93 ""name"": ""up"",
94 ""id"": ""07244659-79df-461d-b329-defbe2fbc5f6"",
95 ""path"": ""<Keyboard>/w"",
96 ""interactions"": """",
97 ""processors"": """",
98 ""groups"": """",
99 ""action"": ""move"",
100 ""isComposite"": false,
101 ""isPartOfComposite"": true
102 },
103 {
104 ""name"": ""down"",
105 ""id"": ""f0ec75cb-f02c-40d2-a33f-1fd6eab2ae0b"",
106 ""path"": ""<Keyboard>/s"",
107 ""interactions"": """",
108 ""processors"": """",
109 ""groups"": """",
110 ""action"": ""move"",
111 ""isComposite"": false,
112 ""isPartOfComposite"": true
113 },
114 {
115 ""name"": ""left"",
116 ""id"": ""21fe6bfe-4721-4483-9f4a-a0031ade105c"",
117 ""path"": ""<Keyboard>/a"",
118 ""interactions"": """",
119 ""processors"": """",
120 ""groups"": """",
121 ""action"": ""move"",
122 ""isComposite"": false,
123 ""isPartOfComposite"": true
124 },
125 {
126 ""name"": ""right"",
127 ""id"": ""2dd39746-c75c-4a11-838a-e59eacaf4e0b"",
128 ""path"": ""<Keyboard>/d"",
129 ""interactions"": """",
130 ""processors"": """",
131 ""groups"": """",
132 ""action"": ""move"",
133 ""isComposite"": false,
134 ""isPartOfComposite"": true
135 },
136 {
137 ""name"": """",
138 ""id"": ""c106d6e6-2780-47ff-b318-396171bd54cc"",
139 ""path"": ""<Gamepad>/rightStick"",
140 ""interactions"": """",
141 ""processors"": """",
142 ""groups"": """",
143 ""action"": ""look"",
144 ""isComposite"": false,
145 ""isPartOfComposite"": false
146 },
147 {
148 ""name"": """",
149 ""id"": ""578caa03-6827-4797-adfc-a59770c437fe"",
150 ""path"": ""<Pointer>/delta"",
151 ""interactions"": """",
152 ""processors"": ""ScaleVector2(x=2,y=2)"",
153 ""groups"": """",
154 ""action"": ""look"",
155 ""isComposite"": false,
156 ""isPartOfComposite"": false
157 }
158 ]
159 }
160 ],
161 ""controlSchemes"": []
162}");
163 // gameplay
164 m_gameplay = asset.FindActionMap("gameplay", throwIfNotFound: true);
165 m_gameplay_fire = m_gameplay.FindAction("fire", throwIfNotFound: true);
166 m_gameplay_move = m_gameplay.FindAction("move", throwIfNotFound: true);
167 m_gameplay_look = m_gameplay.FindAction("look", throwIfNotFound: true);
168 }
169
170 ~@SimpleControls()
171 {
172 UnityEngine.Debug.Assert(!m_gameplay.enabled, "This will cause a leak and performance issues, SimpleControls.gameplay.Disable() has not been called.");
173 }
174
175 public void Dispose()
176 {
177 UnityEngine.Object.Destroy(asset);
178 }
179
180 public InputBinding? bindingMask
181 {
182 get => asset.bindingMask;
183 set => asset.bindingMask = value;
184 }
185
186 public ReadOnlyArray<InputDevice>? devices
187 {
188 get => asset.devices;
189 set => asset.devices = value;
190 }
191
192 public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
193
194 public bool Contains(InputAction action)
195 {
196 return asset.Contains(action);
197 }
198
199 public IEnumerator<InputAction> GetEnumerator()
200 {
201 return asset.GetEnumerator();
202 }
203
204 IEnumerator IEnumerable.GetEnumerator()
205 {
206 return GetEnumerator();
207 }
208
209 public void Enable()
210 {
211 asset.Enable();
212 }
213
214 public void Disable()
215 {
216 asset.Disable();
217 }
218
219 public IEnumerable<InputBinding> bindings => asset.bindings;
220
221 public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
222 {
223 return asset.FindAction(actionNameOrId, throwIfNotFound);
224 }
225
226 public int FindBinding(InputBinding bindingMask, out InputAction action)
227 {
228 return asset.FindBinding(bindingMask, out action);
229 }
230
231 // gameplay
232 private readonly InputActionMap m_gameplay;
233 private List<IGameplayActions> m_GameplayActionsCallbackInterfaces = new List<IGameplayActions>();
234 private readonly InputAction m_gameplay_fire;
235 private readonly InputAction m_gameplay_move;
236 private readonly InputAction m_gameplay_look;
237 public struct GameplayActions
238 {
239 private @SimpleControls m_Wrapper;
240 public GameplayActions(@SimpleControls wrapper) { m_Wrapper = wrapper; }
241 public InputAction @fire => m_Wrapper.m_gameplay_fire;
242 public InputAction @move => m_Wrapper.m_gameplay_move;
243 public InputAction @look => m_Wrapper.m_gameplay_look;
244 public InputActionMap Get() { return m_Wrapper.m_gameplay; }
245 public void Enable() { Get().Enable(); }
246 public void Disable() { Get().Disable(); }
247 public bool enabled => Get().enabled;
248 public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
249 public void AddCallbacks(IGameplayActions instance)
250 {
251 if (instance == null || m_Wrapper.m_GameplayActionsCallbackInterfaces.Contains(instance)) return;
252 m_Wrapper.m_GameplayActionsCallbackInterfaces.Add(instance);
253 @fire.started += instance.OnFire;
254 @fire.performed += instance.OnFire;
255 @fire.canceled += instance.OnFire;
256 @move.started += instance.OnMove;
257 @move.performed += instance.OnMove;
258 @move.canceled += instance.OnMove;
259 @look.started += instance.OnLook;
260 @look.performed += instance.OnLook;
261 @look.canceled += instance.OnLook;
262 }
263
264 private void UnregisterCallbacks(IGameplayActions instance)
265 {
266 @fire.started -= instance.OnFire;
267 @fire.performed -= instance.OnFire;
268 @fire.canceled -= instance.OnFire;
269 @move.started -= instance.OnMove;
270 @move.performed -= instance.OnMove;
271 @move.canceled -= instance.OnMove;
272 @look.started -= instance.OnLook;
273 @look.performed -= instance.OnLook;
274 @look.canceled -= instance.OnLook;
275 }
276
277 public void RemoveCallbacks(IGameplayActions instance)
278 {
279 if (m_Wrapper.m_GameplayActionsCallbackInterfaces.Remove(instance))
280 UnregisterCallbacks(instance);
281 }
282
283 public void SetCallbacks(IGameplayActions instance)
284 {
285 foreach (var item in m_Wrapper.m_GameplayActionsCallbackInterfaces)
286 UnregisterCallbacks(item);
287 m_Wrapper.m_GameplayActionsCallbackInterfaces.Clear();
288 AddCallbacks(instance);
289 }
290 }
291 public GameplayActions @gameplay => new GameplayActions(this);
292 public interface IGameplayActions
293 {
294 void OnFire(InputAction.CallbackContext context);
295 void OnMove(InputAction.CallbackContext context);
296 void OnLook(InputAction.CallbackContext context);
297 }
298}