A game about forced loneliness, made by TACStudios
1using JetBrains.Annotations; 2 3namespace Unity.VisualScripting 4{ 5 /// <summary> 6 /// Set a StateGraphAsset to a StateMachine 7 /// </summary> 8 [TypeIcon(typeof(StateGraph))] 9 public class SetStateGraph : SetGraph<StateGraph, StateGraphAsset, StateMachine> 10 { 11 /// <summary> 12 /// The type of object that handles the graph. 13 /// </summary> 14 [Serialize, Inspectable, UnitHeaderInspectable, UsedImplicitly] 15 public StateGraphContainerType containerType { get; set; } 16 17 protected override bool isGameObject => containerType == StateGraphContainerType.GameObject; 18 } 19}