A game about forced loneliness, made by TACStudios
1namespace Unity.VisualScripting 2{ 3 /// <summary> 4 /// Triggers the transition in the parent state graph. 5 /// </summary> 6 [UnitSurtitle("State")] 7 [UnitCategory("Nesting")] 8 [UnitShortTitle("Trigger Transition")] 9 [TypeIcon(typeof(IStateTransition))] 10 public sealed class TriggerStateTransition : Unit 11 { 12 /// <summary> 13 /// The moment at which the parent state transition should be triggered. 14 /// </summary> 15 [DoNotSerialize] 16 [PortLabelHidden] 17 public ControlInput trigger { get; private set; } 18 19 protected override void Definition() 20 { 21 trigger = ControlInput(nameof(trigger), Trigger); 22 } 23 24 private ControlOutput Trigger(Flow flow) 25 { 26 var stateTransition = flow.stack.GetParent<INesterStateTransition>(); 27 28 flow.stack.ExitParentElement(); 29 30 stateTransition.Branch(flow); 31 32 return null; 33 } 34 } 35}