A game about forced loneliness, made by TACStudios
1namespace Unity.VisualScripting 2{ 3 /// <summary> 4 /// Called in flow graphs nested in state graphs before the parent state node is exited. 5 /// </summary> 6 [UnitCategory("Events/State")] 7 public class OnExitState : ManualEventUnit<EmptyEventArgs> 8 { 9 protected override string hookName => StateEventHooks.OnExitState; 10 } 11}