A game about forced loneliness, made by TACStudios
1namespace Unity.VisualScripting
2{
3 /// <summary>
4 /// Called in flow graphs nested in state graphs before the parent state node is exited.
5 /// </summary>
6 [UnitCategory("Events/State")]
7 public class OnExitState : ManualEventUnit<EmptyEventArgs>
8 {
9 protected override string hookName => StateEventHooks.OnExitState;
10 }
11}