A game about forced loneliness, made by TACStudios
1using System.Collections.Generic; 2using System.Linq; 3 4namespace Unity.VisualScripting 5{ 6 public sealed class InvalidOutput : UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>, IUnitInvalidPort, IUnitOutputPort 7 { 8 public InvalidOutput(string key) : base(key) { } 9 10 public override IEnumerable<InvalidConnection> validConnections => unit?.graph?.invalidConnections.WithSource(this) ?? Enumerable.Empty<InvalidConnection>(); 11 12 public override IEnumerable<InvalidConnection> invalidConnections => Enumerable.Empty<InvalidConnection>(); 13 14 public override IEnumerable<IUnitInputPort> validConnectedPorts => validConnections.Select(c => c.destination); 15 16 public override IEnumerable<IUnitInputPort> invalidConnectedPorts => invalidConnections.Select(c => c.destination); 17 18 public override bool CanConnectToValid(IUnitInputPort port) 19 { 20 return false; 21 } 22 23 public override void ConnectToValid(IUnitInputPort port) 24 { 25 ConnectInvalid(this, port); 26 } 27 28 public override void ConnectToInvalid(IUnitInputPort port) 29 { 30 ConnectInvalid(this, port); 31 } 32 33 public override void DisconnectFromValid(IUnitInputPort port) 34 { 35 DisconnectInvalid(this, port); 36 } 37 38 public override void DisconnectFromInvalid(IUnitInputPort port) 39 { 40 DisconnectInvalid(this, port); 41 } 42 43 public override IUnitPort CompatiblePort(IUnit unit) 44 { 45 return null; 46 } 47 } 48}