A game about forced loneliness, made by TACStudios
1namespace Unity.VisualScripting
2{
3 /// <summary>
4 /// Sets the value of a saved variable.
5 /// </summary>
6 [UnitSurtitle("Save")]
7 public sealed class SetSavedVariable : SetVariableUnit, ISavedVariableUnit
8 {
9 public SetSavedVariable() : base() { }
10
11 public SetSavedVariable(string defaultName) : base(defaultName) { }
12
13 protected override VariableDeclarations GetDeclarations(Flow flow)
14 {
15 return Variables.Saved;
16 }
17 }
18}