A game about forced loneliness, made by TACStudios
1namespace Unity.VisualScripting 2{ 3 /// <summary> 4 /// Sets the value of a saved variable. 5 /// </summary> 6 [UnitSurtitle("Save")] 7 public sealed class SetSavedVariable : SetVariableUnit, ISavedVariableUnit 8 { 9 public SetSavedVariable() : base() { } 10 11 public SetSavedVariable(string defaultName) : base(defaultName) { } 12 13 protected override VariableDeclarations GetDeclarations(Flow flow) 14 { 15 return Variables.Saved; 16 } 17 } 18}