A game about forced loneliness, made by TACStudios
1#pragma warning disable 618 2 3namespace Unity.VisualScripting 4{ 5 [UnitShortTitle("Is Variable Defined")] 6 public abstract class IsVariableDefinedUnit : VariableUnit 7 { 8 protected IsVariableDefinedUnit() : base() { } 9 10 protected IsVariableDefinedUnit(string defaultName) : base(defaultName) { } 11 12 /// <summary> 13 /// Whether the variable is defined. 14 /// </summary> 15 [DoNotSerialize] 16 [PortLabel("Defined")] 17 [PortLabelHidden] 18 public new ValueOutput isDefined { get; private set; } 19 20 protected override void Definition() 21 { 22 base.Definition(); 23 24 isDefined = ValueOutput(nameof(isDefined), IsDefined); 25 26 Requirement(name, isDefined); 27 } 28 29 protected virtual bool IsDefined(Flow flow) 30 { 31 var name = flow.GetValue<string>(this.name); 32 33 return GetDeclarations(flow).IsDefined(name); 34 } 35 } 36}