A game about forced loneliness, made by TACStudios
1using UnityEngine; 2 3namespace Unity.VisualScripting 4{ 5 /// <summary> 6 /// Returns the power of a base and exponent. 7 /// </summary> 8 [UnitCategory("Math/Scalar")] 9 [UnitTitle("Exponentiate")] 10 [UnitOrder(105)] 11 public sealed class ScalarExponentiate : Unit 12 { 13 /// <summary> 14 /// The base. 15 /// </summary> 16 [DoNotSerialize] 17 [PortLabel("x")] 18 public ValueInput @base { get; private set; } 19 20 /// <summary> 21 /// The exponent. 22 /// </summary> 23 [DoNotSerialize] 24 [PortLabel("n")] 25 public ValueInput exponent { get; private set; } 26 27 /// <summary> 28 /// The power of base elevated to exponent. 29 /// </summary> 30 [DoNotSerialize] 31 [PortLabel("x\u207f")] 32 public ValueOutput power { get; private set; } 33 34 protected override void Definition() 35 { 36 @base = ValueInput<float>(nameof(@base), 1); 37 exponent = ValueInput<float>(nameof(exponent), 2); 38 power = ValueOutput(nameof(power), Exponentiate); 39 40 Requirement(@base, power); 41 Requirement(exponent, power); 42 } 43 44 public float Exponentiate(Flow flow) 45 { 46 return Mathf.Pow(flow.GetValue<float>(@base), flow.GetValue<float>(exponent)); 47 } 48 } 49}