A game about forced loneliness, made by TACStudios
1namespace Unity.VisualScripting 2{ 3 [UnitOrder(601)] 4 public abstract class PerSecond<T> : Unit 5 { 6 /// <summary> 7 /// The input value. 8 /// </summary> 9 [DoNotSerialize] 10 [PortLabelHidden] 11 public ValueInput input { get; private set; } 12 13 /// <summary> 14 /// The framerate-normalized value (multiplied by delta time). 15 /// </summary> 16 [DoNotSerialize] 17 [PortLabelHidden] 18 public ValueOutput output { get; private set; } 19 20 protected override void Definition() 21 { 22 input = ValueInput(nameof(input), default(T)); 23 output = ValueOutput(nameof(output), Operation); 24 25 Requirement(input, output); 26 } 27 28 public abstract T Operation(T input); 29 30 public T Operation(Flow flow) 31 { 32 return Operation(flow.GetValue<T>(input)); 33 } 34 } 35}