A game about forced loneliness, made by TACStudios
1namespace Unity.VisualScripting 2{ 3 [UnitOrder(401)] 4 public abstract class Normalize<T> : Unit 5 { 6 /// <summary> 7 /// The vector to normalize. 8 /// </summary> 9 [DoNotSerialize] 10 [PortLabelHidden] 11 public ValueInput input { get; private set; } 12 13 /// <summary> 14 /// The normalized vector. 15 /// </summary> 16 [DoNotSerialize] 17 [PortLabelHidden] 18 public ValueOutput output { get; private set; } 19 20 protected override void Definition() 21 { 22 input = ValueInput<T>(nameof(input)); 23 output = ValueOutput(nameof(output), Operation).Predictable(); 24 25 Requirement(input, output); 26 } 27 28 private T Operation(Flow flow) 29 { 30 return Operation(flow.GetValue<T>(input)); 31 } 32 33 public abstract T Operation(T input); 34 } 35}