A game about forced loneliness, made by TACStudios
1using System; 2using UnityEngine; 3 4namespace Unity.VisualScripting 5{ 6 /// <summary> 7 /// Compares two numbers to determine if they are not approximately equal (disregarding floating point precision errors). 8 /// </summary> 9 [UnitCategory("Logic")] 10 [UnitShortTitle("Not Equal")] 11 [UnitSubtitle("(Approximately)")] 12 [UnitOrder(8)] 13 [Obsolete("Use the Not Equal node with Numeric enabled instead.")] 14 public sealed class NotApproximatelyEqual : Unit 15 { 16 /// <summary> 17 /// The first number. 18 /// </summary> 19 [DoNotSerialize] 20 public ValueInput a { get; private set; } 21 22 /// <summary> 23 /// The second number. 24 /// </summary> 25 [DoNotSerialize] 26 public ValueInput b { get; private set; } 27 28 /// <summary> 29 /// Whether A is not approximately equal to B. 30 /// </summary> 31 [DoNotSerialize] 32 [PortLabel("A \u2249 B")] 33 public ValueOutput notEqual { get; private set; } 34 35 protected override void Definition() 36 { 37 a = ValueInput<float>(nameof(a)); 38 b = ValueInput<float>(nameof(b), 0); 39 notEqual = ValueOutput(nameof(notEqual), Comparison).Predictable(); 40 41 Requirement(a, notEqual); 42 Requirement(b, notEqual); 43 } 44 45 public bool Comparison(Flow flow) 46 { 47 return !Mathf.Approximately(flow.GetValue<float>(a), flow.GetValue<float>(b)); 48 } 49 } 50}