A game about forced loneliness, made by TACStudios
1using System; 2 3namespace Unity.VisualScripting 4{ 5 /// <summary> 6 /// Called when the renderer became visible by any camera. 7 /// </summary> 8 [UnitCategory("Events/Rendering")] 9 public sealed class OnBecameVisible : GameObjectEventUnit<EmptyEventArgs> 10 { 11 public override Type MessageListenerType => typeof(UnityOnBecameVisibleMessageListener); 12 protected override string hookName => EventHooks.OnBecameVisible; 13 } 14}