A game about forced loneliness, made by TACStudios
1using System;
2
3namespace Unity.VisualScripting
4{
5 /// <summary>
6 /// Called when the renderer became visible by any camera.
7 /// </summary>
8 [UnitCategory("Events/Rendering")]
9 public sealed class OnBecameVisible : GameObjectEventUnit<EmptyEventArgs>
10 {
11 public override Type MessageListenerType => typeof(UnityOnBecameVisibleMessageListener);
12 protected override string hookName => EventHooks.OnBecameVisible;
13 }
14}