A game about forced loneliness, made by TACStudios
1using System;
2
3namespace Unity.VisualScripting
4{
5#if MODULE_PHYSICS_2D_EXISTS
6 /// <summary>
7 /// Called each frame where a collider on another object is touching this object's collider.
8 /// </summary>
9 public sealed class OnCollisionStay2D : CollisionEvent2DUnit
10 {
11 public override Type MessageListenerType => typeof(UnityOnCollisionStay2DMessageListener);
12 protected override string hookName => EventHooks.OnCollisionStay2D;
13 }
14#endif
15}