A game about forced loneliness, made by TACStudios
1using System;
2
3namespace Unity.VisualScripting
4{
5#if MODULE_PHYSICS_EXISTS
6 /// <summary>
7 /// Called once per frame for every collider that is touching the trigger.
8 /// </summary>
9 public sealed class OnTriggerStay : TriggerEventUnit
10 {
11 public override Type MessageListenerType => typeof(UnityOnTriggerStayMessageListener);
12 protected override string hookName => EventHooks.OnTriggerStay;
13 }
14#endif
15}