A game about forced loneliness, made by TACStudios
1using System; 2 3namespace Unity.VisualScripting 4{ 5#if MODULE_PHYSICS_EXISTS 6 /// <summary> 7 /// Called once per frame for every collider that is touching the trigger. 8 /// </summary> 9 public sealed class OnTriggerStay : TriggerEventUnit 10 { 11 public override Type MessageListenerType => typeof(UnityOnTriggerStayMessageListener); 12 protected override string hookName => EventHooks.OnTriggerStay; 13 } 14#endif 15}