A game about forced loneliness, made by TACStudios
1using System;
2
3namespace Unity.VisualScripting
4{
5#if MODULE_PHYSICS_EXISTS
6 /// <summary>
7 /// Called once per frame for every collider / rigidbody that is touching rigidbody / collider.
8 /// </summary>
9 public sealed class OnCollisionStay : CollisionEventUnit
10 {
11 public override Type MessageListenerType => typeof(UnityOnCollisionStayMessageListener);
12 protected override string hookName => EventHooks.OnCollisionStay;
13 }
14#endif
15}