A game about forced loneliness, made by TACStudios
1using System; 2 3namespace Unity.VisualScripting 4{ 5#if MODULE_PHYSICS_EXISTS 6 /// <summary> 7 /// Called when this collider / rigidbody has stopped touching another rigidbody / collider. 8 /// </summary> 9 public sealed class OnCollisionExit : CollisionEventUnit 10 { 11 public override Type MessageListenerType => typeof(UnityOnCollisionExitMessageListener); 12 protected override string hookName => EventHooks.OnCollisionExit; 13 } 14#endif 15}