A game about forced loneliness, made by TACStudios
1namespace Unity.VisualScripting
2{
3 /// <summary>
4 /// Called when the machine becomes disabled or inactive.
5 /// </summary>
6 [UnitCategory("Events/Lifecycle")]
7 [UnitOrder(6)]
8 public sealed class OnDisable : MachineEventUnit<EmptyEventArgs>
9 {
10 protected override string hookName => EventHooks.OnDisable;
11 }
12}