A game about forced loneliness, made by TACStudios
1using System;
2
3namespace Unity.VisualScripting
4{
5 /// <summary>
6 /// Called when the user has clicked on the GUI element or collider and is still holding down the mouse.
7 /// </summary>
8 [UnitCategory("Events/Input")]
9 public sealed class OnMouseDrag : GameObjectEventUnit<EmptyEventArgs>, IMouseEventUnit
10 {
11 public override Type MessageListenerType => typeof(UnityOnMouseDragMessageListener);
12 protected override string hookName => EventHooks.OnMouseDrag;
13 }
14}