A game about forced loneliness, made by TACStudios
1using System; 2 3namespace Unity.VisualScripting 4{ 5 /// <summary> 6 /// Called when the user has clicked on the GUI element or collider and is still holding down the mouse. 7 /// </summary> 8 [UnitCategory("Events/Input")] 9 public sealed class OnMouseDrag : GameObjectEventUnit<EmptyEventArgs>, IMouseEventUnit 10 { 11 public override Type MessageListenerType => typeof(UnityOnMouseDragMessageListener); 12 protected override string hookName => EventHooks.OnMouseDrag; 13 } 14}