A game about forced loneliness, made by TACStudios
1using System; 2 3namespace Unity.VisualScripting 4{ 5 /// <summary> 6 /// Called when the pointer exits the GUI element. 7 /// </summary> 8 [UnitCategory("Events/GUI")] 9 [UnitOrder(15)] 10 public sealed class OnPointerExit : PointerEventUnit 11 { 12 public override Type MessageListenerType => typeof(UnityOnPointerExitMessageListener); 13 protected override string hookName => EventHooks.OnPointerExit; 14 } 15}