A game about forced loneliness, made by TACStudios
1using System; 2using UnityEngine.UI; 3 4namespace Unity.VisualScripting 5{ 6 /// <summary> 7 /// Called when the current value of the dropdown has changed. 8 /// </summary> 9 [UnitCategory("Events/GUI")] 10 [TypeIcon(typeof(Dropdown))] 11 [UnitOrder(4)] 12 public sealed class OnDropdownValueChanged : GameObjectEventUnit<int> 13 { 14 public override Type MessageListenerType => typeof(UnityOnDropdownValueChangedMessageListener); 15 protected override string hookName => EventHooks.OnDropdownValueChanged; 16 17 /// <summary> 18 /// The index of the newly selected option. 19 /// </summary> 20 [DoNotSerialize] 21 public ValueOutput index { get; private set; } 22 23 /// <summary> 24 /// The text of the newly selected option. 25 /// </summary> 26 [DoNotSerialize] 27 public ValueOutput text { get; private set; } 28 29 protected override void Definition() 30 { 31 base.Definition(); 32 33 index = ValueOutput<int>(nameof(index)); 34 text = ValueOutput<string>(nameof(text)); 35 } 36 37 protected override void AssignArguments(Flow flow, int index) 38 { 39 flow.SetValue(this.index, index); 40 flow.SetValue(text, flow.GetValue<Dropdown>(target).options[index].text); 41 } 42 } 43}