A game about forced loneliness, made by TACStudios
1using System; 2 3namespace Unity.VisualScripting 4{ 5 /// <summary> 6 /// Called on a target that can accept a drop. 7 /// </summary> 8 [UnitCategory("Events/GUI")] 9 [TypeIcon(typeof(OnDrag))] 10 [UnitOrder(19)] 11 public sealed class OnDrop : PointerEventUnit 12 { 13 public override Type MessageListenerType => typeof(UnityOnDropMessageListener); 14 protected override string hookName => EventHooks.OnDrop; 15 } 16}