A game about forced loneliness, made by TACStudios
1using System;
2
3namespace Unity.VisualScripting
4{
5 /// <summary>
6 /// Called on a target that can accept a drop.
7 /// </summary>
8 [UnitCategory("Events/GUI")]
9 [TypeIcon(typeof(OnDrag))]
10 [UnitOrder(19)]
11 public sealed class OnDrop : PointerEventUnit
12 {
13 public override Type MessageListenerType => typeof(UnityOnDropMessageListener);
14 protected override string hookName => EventHooks.OnDrop;
15 }
16}