A game about forced loneliness, made by TACStudios
1using System.ComponentModel; 2using UnityEngine; 3using UnityObject = UnityEngine.Object; 4 5namespace Unity.VisualScripting 6{ 7#if MODULE_ANIMATION_EXISTS 8 /// <summary> 9 /// Called when an animation event points to TriggerAnimationEvent. 10 /// </summary> 11 [UnitCategory("Events/Animation")] 12 [UnitShortTitle("Animation Event")] 13 [UnitTitle("Animation Event")] 14 [TypeIcon(typeof(AnimationClip))] 15 [DisplayName("Visual Scripting Animation Event")] 16 public sealed class BoltAnimationEvent : MachineEventUnit<AnimationEvent> 17 { 18 protected override string hookName => EventHooks.AnimationEvent; 19 20 /// <summary> 21 /// The string parameter passed to the event. 22 /// </summary> 23 [DoNotSerialize] 24 [PortLabel("String")] 25 public ValueOutput stringParameter { get; private set; } 26 27 /// <summary> 28 /// The float parameter passed to the event. 29 /// </summary> 30 [DoNotSerialize] 31 [PortLabel("Float")] 32 public ValueOutput floatParameter { get; private set; } 33 34 /// <summary> 35 /// The integer parameter passed to the function. 36 /// </summary> 37 [DoNotSerialize] 38 [PortLabel("Integer")] 39 public ValueOutput intParameter { get; private set; } 40 41 /// <summary> 42 /// The Unity object parameter passed to the function. 43 /// </summary> 44 [DoNotSerialize] 45 [PortLabel("Object")] 46 public ValueOutput objectReferenceParameter { get; private set; } 47 48 protected override void Definition() 49 { 50 base.Definition(); 51 52 stringParameter = ValueOutput<string>(nameof(stringParameter)); 53 floatParameter = ValueOutput<float>(nameof(floatParameter)); 54 intParameter = ValueOutput<int>(nameof(intParameter)); 55 objectReferenceParameter = ValueOutput<UnityObject>(nameof(objectReferenceParameter)); 56 } 57 58 protected override void AssignArguments(Flow flow, AnimationEvent args) 59 { 60 flow.SetValue(stringParameter, args.stringParameter); 61 flow.SetValue(floatParameter, args.floatParameter); 62 flow.SetValue(intParameter, args.intParameter); 63 flow.SetValue(objectReferenceParameter, args.objectReferenceParameter); 64 } 65 } 66#endif 67}