A game about forced loneliness, made by TACStudios
1using System.Collections; 2 3namespace Unity.VisualScripting 4{ 5 /// <summary> 6 /// Checks whether a dictionary contains the specified key. 7 /// </summary> 8 [UnitCategory("Collections/Dictionaries")] 9 [UnitSurtitle("Dictionary")] 10 [UnitShortTitle("Contains Key")] 11 [TypeIcon(typeof(IDictionary))] 12 public sealed class DictionaryContainsKey : Unit 13 { 14 /// <summary> 15 /// The dictionary. 16 /// </summary> 17 [DoNotSerialize] 18 [PortLabelHidden] 19 public ValueInput dictionary { get; private set; } 20 21 /// <summary> 22 /// The key. 23 /// </summary> 24 [DoNotSerialize] 25 [PortLabelHidden] 26 public ValueInput key { get; private set; } 27 28 /// <summary> 29 /// Whether the list contains the item. 30 /// </summary> 31 [DoNotSerialize] 32 [PortLabelHidden] 33 public ValueOutput contains { get; private set; } 34 35 protected override void Definition() 36 { 37 dictionary = ValueInput<IDictionary>(nameof(dictionary)); 38 key = ValueInput<object>(nameof(key)); 39 contains = ValueOutput(nameof(contains), Contains); 40 41 Requirement(dictionary, contains); 42 Requirement(key, contains); 43 } 44 45 private bool Contains(Flow flow) 46 { 47 var dictionary = flow.GetValue<IDictionary>(this.dictionary); 48 var key = flow.GetValue<object>(this.key); 49 50 return dictionary.Contains(key); 51 } 52 } 53}