A game about forced loneliness, made by TACStudios
1using System.Collections; 2 3namespace Unity.VisualScripting 4{ 5 /// <summary> 6 /// Creates an empty dictionary. 7 /// </summary> 8 [UnitCategory("Collections/Dictionaries")] 9 [UnitOrder(-1)] 10 [TypeIcon(typeof(IDictionary))] 11 [RenamedFrom("Bolt.CreateDitionary")] 12 public sealed class CreateDictionary : Unit 13 { 14 /// <summary> 15 /// The new empty dictionary. 16 /// </summary> 17 [DoNotSerialize] 18 [PortLabelHidden] 19 public ValueOutput dictionary { get; private set; } 20 21 protected override void Definition() 22 { 23 dictionary = ValueOutput(nameof(dictionary), Create); 24 } 25 26 public IDictionary Create(Flow flow) 27 { 28 return new AotDictionary(); 29 } 30 } 31}