A game about forced loneliness, made by TACStudios
1using System;
2
3namespace Unity.VisualScripting.Dependencies.NCalc
4{
5 /// <summary>
6 /// Provides enumerated values to use to set evaluation options.
7 /// </summary>
8 [Flags]
9 public enum EvaluateOptions
10 {
11 /// <summary>
12 /// Specifies that no options are set.
13 /// </summary>
14 None = 1,
15
16 /// <summary>
17 /// Specifies case-insensitive matching.
18 /// </summary>
19 IgnoreCase = 2,
20
21 /// <summary>
22 /// No-cache mode. Ingores any pre-compiled expression in the cache.
23 /// </summary>
24 NoCache = 4,
25
26 /// <summary>
27 /// Treats parameters as arrays and result a set of results.
28 /// </summary>
29 IterateParameters = 8,
30
31 /// <summary>
32 /// When using Round(), if a number is halfway between two others, it is rounded toward the nearest number that is away
33 /// from zero.
34 /// </summary>
35 RoundAwayFromZero = 16
36 }
37}