A game about forced loneliness, made by TACStudios
1using System; 2 3namespace Unity.VisualScripting.Dependencies.NCalc 4{ 5 /// <summary> 6 /// Provides enumerated values to use to set evaluation options. 7 /// </summary> 8 [Flags] 9 public enum EvaluateOptions 10 { 11 /// <summary> 12 /// Specifies that no options are set. 13 /// </summary> 14 None = 1, 15 16 /// <summary> 17 /// Specifies case-insensitive matching. 18 /// </summary> 19 IgnoreCase = 2, 20 21 /// <summary> 22 /// No-cache mode. Ingores any pre-compiled expression in the cache. 23 /// </summary> 24 NoCache = 4, 25 26 /// <summary> 27 /// Treats parameters as arrays and result a set of results. 28 /// </summary> 29 IterateParameters = 8, 30 31 /// <summary> 32 /// When using Round(), if a number is halfway between two others, it is rounded toward the nearest number that is away 33 /// from zero. 34 /// </summary> 35 RoundAwayFromZero = 16 36 } 37}