A game about forced loneliness, made by TACStudios
1using System; 2 3namespace Unity.VisualScripting 4{ 5 public sealed class ControlConnection : UnitConnection<ControlOutput, ControlInput>, IUnitConnection 6 { 7 [Obsolete(Serialization.ConstructorWarning)] 8 public ControlConnection() : base() { } 9 10 public ControlConnection(ControlOutput source, ControlInput destination) : base(source, destination) 11 { 12 if (source.hasValidConnection) 13 { 14 throw new InvalidConnectionException("Control output ports do not support multiple connections."); 15 } 16 } 17 18 #region Ports 19 20 public override ControlOutput source => sourceUnit.controlOutputs[sourceKey]; 21 22 public override ControlInput destination => destinationUnit.controlInputs[destinationKey]; 23 24 IUnitOutputPort IConnection<IUnitOutputPort, IUnitInputPort>.source => source; 25 26 IUnitInputPort IConnection<IUnitOutputPort, IUnitInputPort>.destination => destination; 27 28 #endregion 29 30 #region Dependencies 31 32 public override bool sourceExists => sourceUnit.controlOutputs.Contains(sourceKey); 33 34 public override bool destinationExists => destinationUnit.controlInputs.Contains(destinationKey); 35 36 #endregion 37 } 38}