A game about forced loneliness, made by TACStudios
1namespace Unity.VisualScripting 2{ 3 public enum VariableKind 4 { 5 /// <summary> 6 /// Temporary variables local to the execution flow. 7 /// </summary> 8 Flow, 9 10 /// <summary> 11 /// Variables local to the current graph. 12 /// </summary> 13 Graph, 14 15 /// <summary> 16 /// Variables shared across the current game object. 17 /// </summary> 18 Object, 19 20 /// <summary> 21 /// Variables shared across the current scene. 22 /// </summary> 23 Scene, 24 25 /// <summary> 26 /// Variables shared across scenes. 27 /// These will be reset when the application quits. 28 /// </summary> 29 Application, 30 31 /// <summary> 32 /// Variables that persist even after the application quits. 33 /// Unity object references are not supported. 34 /// </summary> 35 Saved 36 } 37}