A game about forced loneliness, made by TACStudios
1namespace Unity.VisualScripting
2{
3 public enum VariableKind
4 {
5 /// <summary>
6 /// Temporary variables local to the execution flow.
7 /// </summary>
8 Flow,
9
10 /// <summary>
11 /// Variables local to the current graph.
12 /// </summary>
13 Graph,
14
15 /// <summary>
16 /// Variables shared across the current game object.
17 /// </summary>
18 Object,
19
20 /// <summary>
21 /// Variables shared across the current scene.
22 /// </summary>
23 Scene,
24
25 /// <summary>
26 /// Variables shared across scenes.
27 /// These will be reset when the application quits.
28 /// </summary>
29 Application,
30
31 /// <summary>
32 /// Variables that persist even after the application quits.
33 /// Unity object references are not supported.
34 /// </summary>
35 Saved
36 }
37}