A game about forced loneliness, made by TACStudios
1using System; 2 3namespace Unity.VisualScripting 4{ 5 // Variable declarations are cloned for every graph instantiation, it's worth speeding it up. 6 7 public sealed class VariableDeclarationsCloner : Cloner<VariableDeclarations> 8 { 9 public static readonly VariableDeclarationsCloner instance = new VariableDeclarationsCloner(); 10 11 public override bool Handles(Type type) 12 { 13 return type == typeof(VariableDeclarations); 14 } 15 16 public override VariableDeclarations ConstructClone(Type type, VariableDeclarations original) 17 { 18 return new VariableDeclarations(); 19 } 20 21 public override void FillClone(Type type, ref VariableDeclarations clone, VariableDeclarations original, CloningContext context) 22 { 23 foreach (var variable in original) 24 { 25 clone[variable.name] = variable.value.CloneViaFakeSerialization(); 26 } 27 } 28 } 29}