A game about forced loneliness, made by TACStudios
1using System.Collections.Generic; 2using System.Runtime.CompilerServices; 3 4namespace Unity.VisualScripting 5{ 6 // Implementation From Roslyn: 7 // http://source.roslyn.io/#microsoft.codeanalysis/InternalUtilities/ReferenceEqualityComparer.cs 8 public class ReferenceEqualityComparer : IEqualityComparer<object> 9 { 10 private ReferenceEqualityComparer() { } 11 12 bool IEqualityComparer<object>.Equals(object a, object b) 13 { 14 return a == b; 15 } 16 17 int IEqualityComparer<object>.GetHashCode(object a) 18 { 19 return GetHashCode(a); 20 } 21 22 public static readonly ReferenceEqualityComparer Instance = new ReferenceEqualityComparer(); 23 24 public static int GetHashCode(object a) 25 { 26 return RuntimeHelpers.GetHashCode(a); 27 } 28 } 29 30 public class ReferenceEqualityComparer<T> : IEqualityComparer<T> 31 { 32 private ReferenceEqualityComparer() { } 33 34 bool IEqualityComparer<T>.Equals(T a, T b) 35 { 36 return ReferenceEquals(a, b); 37 } 38 39 int IEqualityComparer<T>.GetHashCode(T a) 40 { 41 return GetHashCode(a); 42 } 43 44 public static readonly ReferenceEqualityComparer<T> Instance = new ReferenceEqualityComparer<T>(); 45 46 public static int GetHashCode(T a) 47 { 48 return RuntimeHelpers.GetHashCode(a); 49 } 50 } 51}