A game about forced loneliness, made by TACStudios
1using System; 2 3namespace Unity.VisualScripting 4{ 5 public interface IGettable 6 { 7 object GetValue(); 8 } 9 10 public static class XGettable 11 { 12 public static object GetValue(this IGettable gettable, Type type) 13 { 14 return ConversionUtility.Convert(gettable.GetValue(), type); 15 } 16 17 public static T GetValue<T>(this IGettable gettable) 18 { 19 return (T)gettable.GetValue(typeof(T)); 20 } 21 } 22}