A game about forced loneliness, made by TACStudios
1using System.Collections.Generic; 2using Unity.VisualScripting.FullSerializer; 3using UnityObject = UnityEngine.Object; 4 5namespace Unity.VisualScripting 6{ 7 public class SerializationOperation 8 { 9 public SerializationOperation() 10 { 11 objectReferences = new List<UnityObject>(); 12 serializer = new fsSerializer(); 13 serializer.AddConverter(new UnityObjectConverter()); 14 serializer.AddConverter(new RayConverter()); 15 serializer.AddConverter(new Ray2DConverter()); 16 serializer.AddConverter(new NamespaceConverter()); 17 serializer.AddConverter(new LooseAssemblyNameConverter()); 18 serializer.Context.Set(objectReferences); 19 } 20 21 public fsSerializer serializer { get; private set; } 22 public List<UnityObject> objectReferences { get; private set; } 23 24 public void Reset() 25 { 26 objectReferences.Clear(); 27 } 28 } 29}