A game about forced loneliness, made by TACStudios
1using UnityEngine;
2
3namespace Unity.VisualScripting
4{
5 // The dependency must always implement the receiver,
6 // because it must always notify the dependency manager of its deserialization.
7 public interface ISerializationDependency : ISerializationCallbackReceiver
8 {
9 internal bool IsDeserialized { set; get; }
10 }
11}