A game about forced loneliness, made by TACStudios
1using UnityEngine; 2 3namespace Unity.VisualScripting 4{ 5 // The dependency must always implement the receiver, 6 // because it must always notify the dependency manager of its deserialization. 7 public interface ISerializationDependency : ISerializationCallbackReceiver 8 { 9 internal bool IsDeserialized { set; get; } 10 } 11}