A game about forced loneliness, made by TACStudios
1using System; 2 3namespace Unity.VisualScripting 4{ 5 public struct ProfilingScope : IDisposable 6 { 7 public ProfilingScope(string name) 8 { 9 ProfilingUtility.BeginSample(name); 10 } 11 12 public void Dispose() 13 { 14 ProfilingUtility.EndSample(); 15 } 16 } 17}