A game about forced loneliness, made by TACStudios
1using System; 2 3namespace Unity.VisualScripting 4{ 5 public static class XEventGraph 6 { 7 public static void TriggerEventHandler<TArgs>(this GraphReference reference, Func<EventHook, bool> predicate, TArgs args, Func<IGraphParentElement, bool> recurse, bool force) 8 { 9 Ensure.That(nameof(reference)).IsNotNull(reference); 10 11 foreach (var element in reference.graph.elements) 12 { 13 if (element is IGraphEventHandler<TArgs> handler && (predicate?.Invoke(handler.GetHook(reference)) ?? true)) 14 { 15 if (force || handler.IsListening(reference)) 16 { 17 handler.Trigger(reference, args); 18 } 19 } 20 21 if (element is IGraphParentElement parentElement && recurse(parentElement)) 22 { 23 reference.ChildReference(parentElement, false, 0)?.TriggerEventHandler(predicate, args, recurse, force); 24 } 25 } 26 } 27 28 public static void TriggerEventHandler<TArgs>(this GraphStack stack, Func<EventHook, bool> predicate, TArgs args, Func<IGraphParentElement, bool> recurse, bool force) 29 { 30 Ensure.That(nameof(stack)).IsNotNull(stack); 31 32 GraphReference reference = null; 33 34 foreach (var element in stack.graph.elements) 35 { 36 if (element is IGraphEventHandler<TArgs> handler) 37 { 38 if (reference == null) 39 { 40 reference = stack.ToReference(); 41 } 42 43 if (predicate == null || predicate.Invoke(handler.GetHook(reference))) 44 { 45 if (force || handler.IsListening(reference)) 46 { 47 handler.Trigger(reference, args); 48 } 49 } 50 } 51 52 if (element is IGraphParentElement parentElement && recurse(parentElement)) 53 { 54 if (stack.TryEnterParentElementUnsafe(parentElement)) 55 { 56 stack.TriggerEventHandler(predicate, args, recurse, force); 57 stack.ExitParentElement(); 58 } 59 } 60 } 61 } 62 } 63}