A game about forced loneliness, made by TACStudios
1// ==++== 2// 3// Copyright (c) Microsoft Corporation. All rights reserved. 4// 5// ==--== 6/*============================================================ 7** 8** Interface: ISet 9** 10** <OWNER>kimhamil</OWNER> 11** 12** 13** Purpose: Base interface for all generic sets. 14** 15** 16===========================================================*/ 17 18using System.Collections.Generic; 19 20namespace Unity.VisualScripting 21{ 22 /// <summary> 23 /// Generic collection that guarantees the uniqueness of its elements, as defined 24 /// by some comparer. It also supports basic set operations such as Union, Intersection, 25 /// Complement and Exclusive Complement. 26 /// </summary> 27 public interface ISet<T> : ICollection<T> 28 { 29 //Add ITEM to the set, return true if added, false if duplicate 30 new bool Add(T item); 31 32 //Transform this set into its union with the IEnumerable<T> other 33 void UnionWith(IEnumerable<T> other); 34 35 //Transform this set into its intersection with the IEnumberable<T> other 36 void IntersectWith(IEnumerable<T> other); 37 38 //Transform this set so it contains no elements that are also in other 39 void ExceptWith(IEnumerable<T> other); 40 41 //Transform this set so it contains elements initially in this or in other, but not both 42 void SymmetricExceptWith(IEnumerable<T> other); 43 44 //Check if this set is a subset of other 45 bool IsSubsetOf(IEnumerable<T> other); 46 47 //Check if this set is a superset of other 48 bool IsSupersetOf(IEnumerable<T> other); 49 50 //Check if this set is a subset of other, but not the same as it 51 bool IsProperSupersetOf(IEnumerable<T> other); 52 53 //Check if this set is a superset of other, but not the same as it 54 bool IsProperSubsetOf(IEnumerable<T> other); 55 56 //Check if this set has any elements in common with other 57 bool Overlaps(IEnumerable<T> other); 58 59 //Check if this set contains the same and only the same elements as other 60 bool SetEquals(IEnumerable<T> other); 61 } 62}