A game about forced loneliness, made by TACStudios
1using UnityEditor; 2using UnityEngine; 3 4namespace Unity.VisualScripting 5{ 6 [Widget(typeof(SuperState))] 7 public sealed class SuperStateWidget : NesterStateWidget<SuperState>, IDragAndDropHandler 8 { 9 public SuperStateWidget(StateCanvas canvas, SuperState state) : base(canvas, state) { } 10 11 #region Drag & Drop 12 13 public DragAndDropVisualMode dragAndDropVisualMode => DragAndDropVisualMode.Generic; 14 15 public bool AcceptsDragAndDrop() 16 { 17 return DragAndDropUtility.Is<StateGraphAsset>(); 18 } 19 20 public void PerformDragAndDrop() 21 { 22 UndoUtility.RecordEditedObject("Drag & Drop Macro"); 23 state.nest.source = GraphSource.Macro; 24 state.nest.macro = DragAndDropUtility.Get<StateGraphAsset>(); 25 state.nest.embed = null; 26 GUI.changed = true; 27 } 28 29 public void UpdateDragAndDrop() 30 { 31 } 32 33 public void DrawDragAndDropPreview() 34 { 35 GraphGUI.DrawDragAndDropPreviewLabel(new Vector2(edgePosition.x, outerPosition.yMax), "Replace with: " + DragAndDropUtility.Get<StateGraphAsset>().name, typeof(StateGraphAsset).Icon()); 36 } 37 38 public void ExitDragAndDrop() 39 { 40 } 41 42 #endregion 43 } 44}