A game about forced loneliness, made by TACStudios
1using System.Runtime.CompilerServices;
2
3#if DISTRIBUTE_ASSEMBLIES
4using System.Reflection;
5using System.Runtime.InteropServices;
6
7// General Information about an assembly is controlled through the following
8// set of attributes. Change these attribute values to modify the information
9// associated with an assembly.
10
11[assembly: AssemblyTitle("Visual Scripting State (Editor)")]
12[assembly: AssemblyDescription("")]
13[assembly: AssemblyConfiguration("")]
14[assembly: AssemblyCompany("Unity")]
15[assembly: AssemblyProduct("Visual Scripting")]
16[assembly: AssemblyCopyright("Copyright © 2017")]
17[assembly: AssemblyTrademark("")]
18[assembly: AssemblyCulture("")]
19
20// Setting ComVisible to false makes the types in this assembly not visible
21// to COM components. If you need to access a type in this assembly from
22// COM, set the ComVisible attribute to true on that type.
23
24[assembly: ComVisible(false)]
25
26// The following GUID is for the ID of the typelib if this project is exposed to COM
27
28[assembly: Guid("50495950-7a88-44ea-9818-505a9748a580")]
29
30// Version information for an assembly consists of the following four values:
31//
32// Major Version
33// Minor Version
34// Build Number
35// Revision
36//
37// You can specify all the values or you can default the Build and Revision Numbers
38// by using the '*' as shown below:
39// [assembly: AssemblyVersion("1.0.*")]
40
41[assembly: AssemblyVersion("1.0.0.0")]
42[assembly: AssemblyFileVersion("1.0.0.0")]
43#endif
44
45[assembly: InternalsVisibleTo("Unity.VisualScripting.SettingsProvider.Editor")]
46[assembly: InternalsVisibleTo("Unity.VisualScripting.Tests.Editor")]