A game about forced loneliness, made by TACStudios
1using System.Runtime.CompilerServices; 2 3#if DISTRIBUTE_ASSEMBLIES 4using System.Reflection; 5using System.Runtime.InteropServices; 6 7// General Information about an assembly is controlled through the following 8// set of attributes. Change these attribute values to modify the information 9// associated with an assembly. 10 11[assembly: AssemblyTitle("Visual Scripting State (Editor)")] 12[assembly: AssemblyDescription("")] 13[assembly: AssemblyConfiguration("")] 14[assembly: AssemblyCompany("Unity")] 15[assembly: AssemblyProduct("Visual Scripting")] 16[assembly: AssemblyCopyright("Copyright © 2017")] 17[assembly: AssemblyTrademark("")] 18[assembly: AssemblyCulture("")] 19 20// Setting ComVisible to false makes the types in this assembly not visible 21// to COM components. If you need to access a type in this assembly from 22// COM, set the ComVisible attribute to true on that type. 23 24[assembly: ComVisible(false)] 25 26// The following GUID is for the ID of the typelib if this project is exposed to COM 27 28[assembly: Guid("50495950-7a88-44ea-9818-505a9748a580")] 29 30// Version information for an assembly consists of the following four values: 31// 32// Major Version 33// Minor Version 34// Build Number 35// Revision 36// 37// You can specify all the values or you can default the Build and Revision Numbers 38// by using the '*' as shown below: 39// [assembly: AssemblyVersion("1.0.*")] 40 41[assembly: AssemblyVersion("1.0.0.0")] 42[assembly: AssemblyFileVersion("1.0.0.0")] 43#endif 44 45[assembly: InternalsVisibleTo("Unity.VisualScripting.SettingsProvider.Editor")] 46[assembly: InternalsVisibleTo("Unity.VisualScripting.Tests.Editor")]