A game about forced loneliness, made by TACStudios
1using UnityEditor; 2using UnityEngine; 3 4namespace Unity.VisualScripting 5{ 6 [Widget(typeof(StateUnit))] 7 public class StateUnitWidget : NestrerUnitWidget<StateUnit>, IDragAndDropHandler 8 { 9 public StateUnitWidget(FlowCanvas canvas, StateUnit unit) : base(canvas, unit) { } 10 11 public DragAndDropVisualMode dragAndDropVisualMode => DragAndDropVisualMode.Generic; 12 13 public bool AcceptsDragAndDrop() 14 { 15 return DragAndDropUtility.Is<StateGraphAsset>(); 16 } 17 18 public void PerformDragAndDrop() 19 { 20 UndoUtility.RecordEditedObject("Drag & Drop Macro"); 21 unit.nest.source = GraphSource.Macro; 22 unit.nest.macro = DragAndDropUtility.Get<StateGraphAsset>(); 23 unit.nest.embed = null; 24 unit.Define(); 25 GUI.changed = true; 26 } 27 28 public void UpdateDragAndDrop() 29 { 30 } 31 32 public void DrawDragAndDropPreview() 33 { 34 GraphGUI.DrawDragAndDropPreviewLabel(new Vector2(edgePosition.x, outerPosition.yMax), "Replace with: " + DragAndDropUtility.Get<StateGraphAsset>().name, typeof(StateGraphAsset).Icon()); 35 } 36 37 public void ExitDragAndDrop() 38 { 39 } 40 } 41}